Enum bevy_ui_navigation::events::NavRequest
source · [−]pub enum NavRequest {
Move(Direction),
ScopeMove(ScopeDirection),
Action,
Cancel,
FocusOn(Entity),
Free,
}Expand description
Requests to send to the navigation system to update focus.
Variants
Move(Direction)
Move in in provided direction according to the plugin’s navigation strategy.
Typically used by gamepads.
ScopeMove(ScopeDirection)
Move within the encompassing MenuSetting::scope.
Action
Activate the currently focused Focusable.
If a menu is reachable from
Cancel
Leave this submenu to enter the one it is reachable from.
FocusOn(Entity)
Move the focus to any arbitrary Focusable entity.
Free
Unlocks the navigation system.
A NavEvent::Unlocked will be emitted as a response if the
navigation system was indeed locked.
Trait Implementations
sourcefn clone(&self) -> NavRequest
fn clone(&self) -> NavRequest
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourcefn eq(&self, other: &NavRequest) -> bool
fn eq(&self, other: &NavRequest) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourcefn ne(&self, other: &NavRequest) -> bool
fn ne(&self, other: &NavRequest) -> bool
This method tests for !=.
Auto Trait Implementations
Blanket Implementations
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read more
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more