pub struct MenuSetting {
    pub wrapping: bool,
    pub scope: bool,
}
Expand description

A menu that isolate children Focusables from other focusables and specify navigation method within itself.

Usage

A MenuSetting can be used to:

  • Prevent navigation from one specific submenu to another
  • Specify if 2d navigation wraps around the screen, see MenuSetting::wrapping.
  • Specify “scope menus” such that sending a NavRequest::ScopeMove when the focused element is a Focusable nested within this MenuSetting will move cursor within this menu. See MenuSetting::scope.
  • Specify submenus and specify from where those submenus are reachable.
  • Specify which entity will be the parents of this MenuSetting. See MenuBuilder.

If you want to specify which Focusable should be focused first when entering a menu, you should mark one of the children of this menu with Focusable::prioritized.

Invariants

You need to follow those rules (invariants) to avoid panics:

  1. A MenuSetting must have at least one Focusable child in the UI hierarchy.
  2. There must not be a menu loop. i.e.: a way to go from menu A to menu B and then from menu B to menu A while never going back.

Panics

Thankfully, programming errors are caught early and you’ll probably get a panic fairly quickly if you don’t follow the invariants.

  • Invariant (1) panics as soon as you add the menu without focusable children.
  • Invariant (2) panics if the focus goes into a menu loop.

Fields

wrapping: bool

Whether to wrap navigation.

When the player moves to a direction where there aren’t any focusables, if this is true, the focus will “wrap” to the other direction of the screen.

scope: bool

Whether this is a scope menu.

A scope menu is controlled with NavRequest::ScopeMove even when the focused element is not in this menu, but in a submenu reachable from this one.

Implementations

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