pub enum MenuBuilder {
    NamedParent(Name),
    EntityParent(Entity),
    Root,
}
Expand description

Tell the navigation system to turn this UI node into a menu.

Note that MenuBuilder is replaced by a private component when encoutered.

Variants

NamedParent(Name)

Create a menu as reachable from a Focusable with a [Name] component.

This is useful if, for example, you just want to spawn your UI without keeping track of entity ids of buttons that leads to submenus.

See MenuBuilder::from_named for an easier to use method if you don’t have a [Name] ready to use.

Important

You must ensure this doesn’t create a cycle. Eg: you shouldn’t be able to reach MenuSetting X from Focusable Y if there is a path from MenuSetting X to Focusable Y.

EntityParent(Entity)

Create a menu as reachable from a given Focusable.

When requesting NavRequest::Action when Entity is focused, the focus will be changed to a focusable within this menu.

Important

You must ensure this doesn’t create a cycle. Eg: you shouldn’t be able to reach MenuSetting X from Focusable Y if there is a path from MenuSetting X to Focusable Y.

Root

Create a menu with no parents.

No Focusable will “lead to” this menu. You either need to programmatically give focus to this menu tree with NavRequest::FocusOn or have only one root menu.

Implementations

Create a MenuBuilder::NamedParent directly from String or &str.

Trait Implementations

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