#[non_exhaustive]
pub enum FocusAction {
    Normal,
    Cancel,
    Lock,
}
Expand description

The actions triggered by a Focusable.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

Normal

Acts like a standard navigation node.

Goes into relevant menu if any NavMenu is reachable_from this Focusable.

Cancel

If we receive NavRequest::Action while this Focusable is focused, it will act as a NavRequest::Cancel (leaving submenu to enter the parent one).

Lock

If we receive NavRequest::Action while this Focusable is focused, the navigation system will freeze until NavRequest::Free is received, sending a NavEvent::Unlocked.

This is useful to implement widgets with complex controls you don’t want to accidentally unfocus, or suspending the navigation system while in-game.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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