Enum bevy_ui_navigation::events::NavEvent
source · [−]pub enum NavEvent {
InitiallyFocused(Entity),
FocusChanged {
to: NonEmpty<Entity>,
from: NonEmpty<Entity>,
},
NoChanges {
from: NonEmpty<Entity>,
request: NavRequest,
},
Locked(Entity),
Unlocked(Entity),
}
Expand description
Events emitted by the navigation system.
Useful if you want to react to NavEvent::NoChanges
event, for example
when a “start game” button is focused and the NavRequest::Action
is
pressed.
Variants
InitiallyFocused(Entity)
Tells the app which element is the first one to be focused.
This will be sent whenever the number of focused elements go from 0 to 1.
Meaning: whenever you spawn a new UI with crate::Focusable
elements.
FocusChanged
Fields
to: NonEmpty<Entity>
The list of elements that has become active after the focus change
from: NonEmpty<Entity>
The list of active elements from the focused one to the last active which is affected by the focus change
Focus changed
Notes
Both to
and from
are ascending, meaning that the focused and newly
focused elements are the first of their respective vectors.
NonEmpty
enables you to safely check to.first()
or from.first()
without returning an option. It is guaranteed that there is at least
one element.
NoChanges
Fields
from: NonEmpty<Entity>
The list of active elements from the focused one to the last active which is affected by the focus change
request: NavRequest
The NavRequest
that didn’t do anything
The NavRequest
didn’t lead to any change in focus.
Locked(Entity)
A lock focusable has been triggered
Once the navigation plugin enters a locked state, the only way to exit
it is to send a NavRequest::Free
.
Unlocked(Entity)
A lock focusable has been triggered
Once the navigation plugin enters a locked state, the only way to exit
it is to send a NavRequest::Free
.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for NavEvent
impl Send for NavEvent
impl Sync for NavEvent
impl Unpin for NavEvent
impl UnwindSafe for NavEvent
Blanket Implementations
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