pub struct MeshMaterial3d<M>(pub Handle<M>)
where
M: Material;Expand description
A material used for rendering a Mesh3d.
See Material for general information about 3D materials and how to implement your own materials.
§Example
// Spawn an entity with a mesh using `StandardMaterial`.
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Capsule3d::default())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: RED.into(),
..Default::default()
})),
));
}Tuple Fields§
§0: Handle<M>Methods from Deref<Target = Handle<M>>§
Sourcepub fn path(&self) -> Option<&AssetPath<'static>>
pub fn path(&self) -> Option<&AssetPath<'static>>
Returns the path if this is (1) a strong handle and (2) the asset has a path
Sourcepub fn clone_weak(&self) -> Handle<A>
pub fn clone_weak(&self) -> Handle<A>
Creates a Handle::Weak clone of this Handle, which will not keep the referenced Asset alive.
Trait Implementations§
Source§impl<M> AsAssetId for MeshMaterial3d<M>where
M: Material,
impl<M> AsAssetId for MeshMaterial3d<M>where
M: Material,
Source§fn as_asset_id(&self) -> AssetId<<MeshMaterial3d<M> as AsAssetId>::Asset>
fn as_asset_id(&self) -> AssetId<<MeshMaterial3d<M> as AsAssetId>::Asset>
Retrieves the asset id from this component.
Source§impl<M> Clone for MeshMaterial3d<M>
impl<M> Clone for MeshMaterial3d<M>
Source§fn clone(&self) -> MeshMaterial3d<M>
fn clone(&self) -> MeshMaterial3d<M>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<M> Component for MeshMaterial3d<M>
impl<M> Component for MeshMaterial3d<M>
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g.,
Component::on_add, etc.)Called when registering this component, allowing mutable access to its
ComponentHooks.Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl<M> Debug for MeshMaterial3d<M>
impl<M> Debug for MeshMaterial3d<M>
Source§impl<M> Default for MeshMaterial3d<M>where
M: Material,
impl<M> Default for MeshMaterial3d<M>where
M: Material,
Source§fn default() -> MeshMaterial3d<M>
fn default() -> MeshMaterial3d<M>
Returns the “default value” for a type. Read more
Source§impl<M> Deref for MeshMaterial3d<M>where
M: Material,
impl<M> Deref for MeshMaterial3d<M>where
M: Material,
Source§impl<M> DerefMut for MeshMaterial3d<M>where
M: Material,
impl<M> DerefMut for MeshMaterial3d<M>where
M: Material,
Source§impl<M> From<&MeshMaterial3d<M>> for AssetId<M>where
M: Material,
impl<M> From<&MeshMaterial3d<M>> for AssetId<M>where
M: Material,
Source§fn from(material: &MeshMaterial3d<M>) -> AssetId<M>
fn from(material: &MeshMaterial3d<M>) -> AssetId<M>
Converts to this type from the input type.
Source§impl<M> From<Handle<M>> for MeshMaterial3d<M>where
M: Material,
impl<M> From<Handle<M>> for MeshMaterial3d<M>where
M: Material,
Source§fn from(value: Handle<M>) -> MeshMaterial3d<M>
fn from(value: Handle<M>) -> MeshMaterial3d<M>
Converts to this type from the input type.
Source§impl<M> From<MeshMaterial3d<M>> for AssetId<M>where
M: Material,
impl<M> From<MeshMaterial3d<M>> for AssetId<M>where
M: Material,
Source§fn from(material: MeshMaterial3d<M>) -> AssetId<M>
fn from(material: MeshMaterial3d<M>) -> AssetId<M>
Converts to this type from the input type.
Source§impl<M> FromReflect for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> FromReflect for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<MeshMaterial3d<M>>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<MeshMaterial3d<M>>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl<M> GetTypeRegistration for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> GetTypeRegistration for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl<M> PartialEq for MeshMaterial3d<M>where
M: Material,
impl<M> PartialEq for MeshMaterial3d<M>where
M: Material,
Source§impl<M> PartialReflect for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> PartialReflect for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<MeshMaterial3d<M>>) -> ReflectOwned
fn reflect_owned(self: Box<MeshMaterial3d<M>>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<MeshMaterial3d<M>>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<MeshMaterial3d<M>>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<MeshMaterial3d<M>>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<MeshMaterial3d<M>>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Attempts to clone
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
👎Deprecated since 0.16.0: to clone reflected values, prefer using
reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.Clones
Self into its dynamic representation. Read moreSource§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl<M> Reflect for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> Reflect for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<MeshMaterial3d<M>>) -> Box<dyn Any>
fn into_any(self: Box<MeshMaterial3d<M>>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<MeshMaterial3d<M>>) -> Box<dyn Reflect>
fn into_reflect(self: Box<MeshMaterial3d<M>>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl<M> TupleStruct for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> TupleStruct for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field with index
index as a
&dyn Reflect.Source§fn field_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Returns a mutable reference to the value of the field with index
index
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fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct
Creates a new
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fn clone_dynamic(&self) -> DynamicTupleStruct
👎Deprecated since 0.16.0: use
to_dynamic_tuple_struct insteadClones the struct into a
DynamicTupleStruct.Source§fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
Will return
None if TypeInfo is not available.Source§impl<M> TypePath for MeshMaterial3d<M>
impl<M> TypePath for MeshMaterial3d<M>
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl<M> Typed for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> Typed for MeshMaterial3d<M>where
M: Material + TypePath,
MeshMaterial3d<M>: Any + Send + Sync,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> Eq for MeshMaterial3d<M>where
M: Material,
Auto Trait Implementations§
impl<M> Freeze for MeshMaterial3d<M>
impl<M> !RefUnwindSafe for MeshMaterial3d<M>
impl<M> Send for MeshMaterial3d<M>
impl<M> Sync for MeshMaterial3d<M>
impl<M> Unpin for MeshMaterial3d<M>
impl<M> !UnwindSafe for MeshMaterial3d<M>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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Source§impl<C> Bundle for Cwhere
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impl<C> Bundle for Cwhere
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components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
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