pub struct Gltf {Show 14 fields
pub scenes: Vec<Handle<Scene>>,
pub named_scenes: HashMap<Box<str>, Handle<Scene>>,
pub meshes: Vec<Handle<GltfMesh>>,
pub named_meshes: HashMap<Box<str>, Handle<GltfMesh>>,
pub materials: Vec<Handle<StandardMaterial>>,
pub named_materials: HashMap<Box<str>, Handle<StandardMaterial>>,
pub nodes: Vec<Handle<GltfNode>>,
pub named_nodes: HashMap<Box<str>, Handle<GltfNode>>,
pub skins: Vec<Handle<GltfSkin>>,
pub named_skins: HashMap<Box<str>, Handle<GltfSkin>>,
pub default_scene: Option<Handle<Scene>>,
pub animations: Vec<Handle<AnimationClip>>,
pub named_animations: HashMap<Box<str>, Handle<AnimationClip>>,
pub source: Option<Gltf>,
}Expand description
Representation of a loaded glTF file.
Fields§
§scenes: Vec<Handle<Scene>>All scenes loaded from the glTF file.
named_scenes: HashMap<Box<str>, Handle<Scene>>Named scenes loaded from the glTF file.
meshes: Vec<Handle<GltfMesh>>All meshes loaded from the glTF file.
named_meshes: HashMap<Box<str>, Handle<GltfMesh>>Named meshes loaded from the glTF file.
materials: Vec<Handle<StandardMaterial>>All materials loaded from the glTF file.
named_materials: HashMap<Box<str>, Handle<StandardMaterial>>Named materials loaded from the glTF file.
nodes: Vec<Handle<GltfNode>>All nodes loaded from the glTF file.
named_nodes: HashMap<Box<str>, Handle<GltfNode>>Named nodes loaded from the glTF file.
skins: Vec<Handle<GltfSkin>>All skins loaded from the glTF file.
named_skins: HashMap<Box<str>, Handle<GltfSkin>>Named skins loaded from the glTF file.
default_scene: Option<Handle<Scene>>Default scene to be displayed.
animations: Vec<Handle<AnimationClip>>All animations loaded from the glTF file.
named_animations: HashMap<Box<str>, Handle<AnimationClip>>Named animations loaded from the glTF file.
source: Option<Gltf>The gltf root of the gltf asset, see https://docs.rs/gltf/latest/gltf/struct.Gltf.html. Only has a value when GltfLoaderSettings::include_source is true.
Trait Implementations§
Source§impl TypePath for Gltf
impl TypePath for Gltf
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for Gltf
impl VisitAssetDependencies for Gltf
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for Gltf
Auto Trait Implementations§
impl Freeze for Gltf
impl !RefUnwindSafe for Gltf
impl Send for Gltf
impl Sync for Gltf
impl Unpin for Gltf
impl !UnwindSafe for Gltf
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<A> AssetContainer for Awhere
A: Asset,
impl<A> AssetContainer for Awhere
A: Asset,
fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)
fn asset_type_name(&self) -> &'static str
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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impl<T> DowncastSend for T
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T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
Source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path.Source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
Source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident.Source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name.Source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
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impl<T> Identity for Twhere
T: ?Sized,
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
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Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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