pub struct GamepadSettings {
pub default_button_settings: ButtonSettings,
pub default_axis_settings: AxisSettings,
pub default_button_axis_settings: ButtonAxisSettings,
pub button_settings: HashMap<GamepadButton, ButtonSettings>,
pub axis_settings: HashMap<GamepadAxis, AxisSettings>,
pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>,
}Expand description
Gamepad settings component.
§Usage
It is used to create a bevy component that stores the settings of GamepadButton and GamepadAxis in Gamepad.
If no user defined ButtonSettings, AxisSettings, or ButtonAxisSettings
are defined, the default settings of each are used as a fallback accordingly.
§Note
The GamepadSettings are used to determine when raw gamepad events
should register. Events that don’t meet the change thresholds defined in GamepadSettings
will not register. To modify these settings, mutate the corresponding component.
Fields§
The default button settings.
default_axis_settings: AxisSettingsThe default axis settings.
The default button axis settings.
The user defined button settings.
axis_settings: HashMap<GamepadAxis, AxisSettings>The user defined axis settings.
The user defined button axis settings.
Implementations§
Source§impl GamepadSettings
impl GamepadSettings
Returns the ButtonSettings of the GamepadButton.
If no user defined ButtonSettings are specified the default ButtonSettings get returned.
§Examples
let button_settings = settings.get_button_settings(GamepadButton::South);Sourcepub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
Returns the AxisSettings of the GamepadAxis.
If no user defined AxisSettings are specified the default AxisSettings get returned.
§Examples
let axis_settings = settings.get_axis_settings(GamepadAxis::LeftStickX);Returns the ButtonAxisSettings of the GamepadButton.
If no user defined ButtonAxisSettings are specified the default ButtonAxisSettings get returned.
§Examples
let button_axis_settings = settings.get_button_axis_settings(GamepadButton::South);Trait Implementations§
Source§impl Clone for GamepadSettings
impl Clone for GamepadSettings
Source§fn clone(&self) -> GamepadSettings
fn clone(&self) -> GamepadSettings
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for GamepadSettings
impl Component for GamepadSettings
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Component::on_add, etc.)ComponentHooks.Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for GamepadSettings
impl Debug for GamepadSettings
Source§impl Default for GamepadSettings
impl Default for GamepadSettings
Source§fn default() -> GamepadSettings
fn default() -> GamepadSettings
Source§impl FromReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<GamepadSettings>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<GamepadSettings>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<GamepadSettings>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadSettings>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<GamepadSettings>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<GamepadSettings>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<GamepadSettings>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<GamepadSettings>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.Self into its dynamic representation. Read moreSource§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<GamepadSettings>) -> Box<dyn Any>
fn into_any(self: Box<GamepadSettings>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<GamepadSettings>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadSettings>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
fn to_dynamic_struct(&self) -> DynamicStruct
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
to_dynamic_struct insteadDynamicStruct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for GamepadSettings
impl TypePath for GamepadSettings
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for GamepadSettings
impl RefUnwindSafe for GamepadSettings
impl Send for GamepadSettings
impl Sync for GamepadSettings
impl Unpin for GamepadSettings
impl UnwindSafe for GamepadSettings
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Bundle.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
Source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
TypePath::type_path.Source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
Source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident.Source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
TypePath::crate_name.Source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
Source§impl<T> DynamicTyped for Twhere
T: Typed,
impl<T> DynamicTyped for Twhere
T: Typed,
Source§fn reflect_type_info(&self) -> &'static TypeInfo
fn reflect_type_info(&self) -> &'static TypeInfo
Typed::type_info.Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
Source§impl<S> GetField for Swhere
S: Struct,
impl<S> GetField for Swhere
S: Struct,
Source§impl<T> GetPath for T
impl<T> GetPath for T
Source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>
path. Read moreSource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>
path. Read moreSource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
path. Read moreSource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
path. Read moreSource§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more