pub struct AnimationGraph {
pub graph: Graph<AnimationGraphNode, ()>,
pub root: NodeIndex,
pub mask_groups: HashMap<AnimationTargetId, u64>,
}Expand description
A graph structure that describes how animation clips are to be blended together.
Applications frequently want to be able to play multiple animations at once and to fine-tune the influence that animations have on a skinned mesh. Bevy uses an animation graph to store this information. Animation graphs are a directed acyclic graph (DAG) that describes how animations are to be weighted and combined together. Every frame, Bevy evaluates the graph from the root and blends the animations together in a bottom-up fashion to produce the final pose.
There are three types of nodes: blend nodes, add nodes, and clip nodes, all of which can have an associated weight. Blend nodes and add nodes have no associated animation clip and combine the animations of their children according to those children’s weights. Clip nodes specify an animation clip to play. When a graph is created, it starts with only a single blend node, the root node.
For example, consider the following graph:
┌────────────┐
│ │
│ Idle ├─────────────────────┐
│ │ │
└────────────┘ │
│
┌────────────┐ │ ┌────────────┐
│ │ │ │ │
│ Run ├──┐ ├──┤ Root │
│ │ │ ┌────────────┐ │ │ │
└────────────┘ │ │ Blend │ │ └────────────┘
├──┤ ├──┘
┌────────────┐ │ │ 0.5 │
│ │ │ └────────────┘
│ Walk ├──┘
│ │
└────────────┘ In this case, assuming that Idle, Run, and Walk are all playing with weight 1.0, the Run and Walk animations will be equally blended together, then their weights will be halved and finally blended with the Idle animation. Thus the weight of Run and Walk are effectively half of the weight of Idle.
Nodes can optionally have a mask, a bitfield that restricts the set of animation targets that the node and its descendants affect. Each bit in the mask corresponds to a mask group, which is a set of animation targets (bones). An animation target can belong to any number of mask groups within the context of an animation graph.
When the appropriate bit is set in a node’s mask, neither the node nor its descendants will animate any animation targets belonging to that mask group. That is, setting a mask bit to 1 disables the animation targets in that group. If an animation target belongs to multiple mask groups, masking any one of the mask groups that it belongs to will mask that animation target. (Thus an animation target will only be animated if all of its mask groups are unmasked.)
A common use of masks is to allow characters to hold objects. For this, the typical workflow is to assign each character’s hand to a mask group. Then, when the character picks up an object, the application masks out the hand that the object is held in for the character’s animation set, then positions the hand’s digits as necessary to grasp the object. The character’s animations will continue to play but will not affect the hand, which will continue to be depicted as holding the object.
Animation graphs are assets and can be serialized to and loaded from RON
files. Canonically, such files have an .animgraph.ron extension.
The animation graph implements RFC 51. See that document for more information.
Fields§
§graph: Graph<AnimationGraphNode, ()>The petgraph data structure that defines the animation graph.
root: NodeIndexThe index of the root node in the animation graph.
mask_groups: HashMap<AnimationTargetId, u64>The mask groups that each animation target (bone) belongs to.
Each value in this map is a bitfield, in which 0 in bit position N indicates that the animation target doesn’t belong to mask group N, and a 1 in position N indicates that the animation target does belong to mask group N.
Animation targets not in this collection are treated as though they don’t belong to any mask groups.
Implementations§
Source§impl AnimationGraph
impl AnimationGraph
Sourcepub fn new() -> AnimationGraph
pub fn new() -> AnimationGraph
Creates a new animation graph with a root node and no other nodes.
Sourcepub fn from_clip(clip: Handle<AnimationClip>) -> (AnimationGraph, NodeIndex)
pub fn from_clip(clip: Handle<AnimationClip>) -> (AnimationGraph, NodeIndex)
A convenience function for creating an AnimationGraph from a single
AnimationClip.
The clip will be a direct child of the root with weight 1.0. Both the graph and the index of the added node are returned as a tuple.
Sourcepub fn from_clips<'a, I>(clips: I) -> (AnimationGraph, Vec<NodeIndex>)
pub fn from_clips<'a, I>(clips: I) -> (AnimationGraph, Vec<NodeIndex>)
A convenience method to create an AnimationGraphs with an iterator
of clips.
All of the animation clips will be direct children of the root with weight 1.0.
Returns the graph and indices of the new nodes.
Sourcepub fn add_clip(
&mut self,
clip: Handle<AnimationClip>,
weight: f32,
parent: NodeIndex,
) -> NodeIndex
pub fn add_clip( &mut self, clip: Handle<AnimationClip>, weight: f32, parent: NodeIndex, ) -> NodeIndex
Adds an AnimationClip to the animation graph with the given weight
and returns its index.
The animation clip will be the child of the given parent. The resulting node will have no mask.
Sourcepub fn add_clip_with_mask(
&mut self,
clip: Handle<AnimationClip>,
mask: u64,
weight: f32,
parent: NodeIndex,
) -> NodeIndex
pub fn add_clip_with_mask( &mut self, clip: Handle<AnimationClip>, mask: u64, weight: f32, parent: NodeIndex, ) -> NodeIndex
Adds an AnimationClip to the animation graph with the given weight
and mask, and returns its index.
The animation clip will be the child of the given parent.
Sourcepub fn add_clips<'a, I>(
&'a mut self,
clips: I,
weight: f32,
parent: NodeIndex,
) -> impl Iterator<Item = NodeIndex> + 'a
pub fn add_clips<'a, I>( &'a mut self, clips: I, weight: f32, parent: NodeIndex, ) -> impl Iterator<Item = NodeIndex> + 'a
A convenience method to add multiple AnimationClips to the animation
graph.
All of the animation clips will have the same weight and will be parented to the same node.
Returns the indices of the new nodes.
Sourcepub fn add_blend(&mut self, weight: f32, parent: NodeIndex) -> NodeIndex
pub fn add_blend(&mut self, weight: f32, parent: NodeIndex) -> NodeIndex
Adds a blend node to the animation graph with the given weight and returns its index.
The blend node will be placed under the supplied parent node. During
animation evaluation, the descendants of this blend node will have their
weights multiplied by the weight of the blend. The blend node will have
no mask.
Sourcepub fn add_blend_with_mask(
&mut self,
mask: u64,
weight: f32,
parent: NodeIndex,
) -> NodeIndex
pub fn add_blend_with_mask( &mut self, mask: u64, weight: f32, parent: NodeIndex, ) -> NodeIndex
Adds a blend node to the animation graph with the given weight and returns its index.
The blend node will be placed under the supplied parent node. During
animation evaluation, the descendants of this blend node will have their
weights multiplied by the weight of the blend. Neither this node nor its
descendants will affect animation targets that belong to mask groups not
in the given mask.
Sourcepub fn add_additive_blend(
&mut self,
weight: f32,
parent: NodeIndex,
) -> NodeIndex
pub fn add_additive_blend( &mut self, weight: f32, parent: NodeIndex, ) -> NodeIndex
Adds a blend node to the animation graph with the given weight and returns its index.
The blend node will be placed under the supplied parent node. During
animation evaluation, the descendants of this blend node will have their
weights multiplied by the weight of the blend. The blend node will have
no mask.
Sourcepub fn add_additive_blend_with_mask(
&mut self,
mask: u64,
weight: f32,
parent: NodeIndex,
) -> NodeIndex
pub fn add_additive_blend_with_mask( &mut self, mask: u64, weight: f32, parent: NodeIndex, ) -> NodeIndex
Adds a blend node to the animation graph with the given weight and returns its index.
The blend node will be placed under the supplied parent node. During
animation evaluation, the descendants of this blend node will have their
weights multiplied by the weight of the blend. Neither this node nor its
descendants will affect animation targets that belong to mask groups not
in the given mask.
Sourcepub fn add_edge(&mut self, from: NodeIndex, to: NodeIndex)
pub fn add_edge(&mut self, from: NodeIndex, to: NodeIndex)
Adds an edge from the edge from to to, making to a child of
from.
The behavior is unspecified if adding this produces a cycle in the graph.
Sourcepub fn remove_edge(&mut self, from: NodeIndex, to: NodeIndex) -> bool
pub fn remove_edge(&mut self, from: NodeIndex, to: NodeIndex) -> bool
Removes an edge between from and to if it exists.
Returns true if the edge was successfully removed or false if no such edge existed.
Sourcepub fn get(&self, animation: NodeIndex) -> Option<&AnimationGraphNode>
pub fn get(&self, animation: NodeIndex) -> Option<&AnimationGraphNode>
Returns the AnimationGraphNode associated with the given index.
If no node with the given index exists, returns None.
Sourcepub fn get_mut(
&mut self,
animation: NodeIndex,
) -> Option<&mut AnimationGraphNode>
pub fn get_mut( &mut self, animation: NodeIndex, ) -> Option<&mut AnimationGraphNode>
Returns a mutable reference to the AnimationGraphNode associated
with the given index.
If no node with the given index exists, returns None.
Sourcepub fn nodes(&self) -> impl Iterator<Item = NodeIndex>
pub fn nodes(&self) -> impl Iterator<Item = NodeIndex>
Returns an iterator over the AnimationGraphNodes in this graph.
Sourcepub fn save<W>(&self, writer: &mut W) -> Result<(), AnimationGraphLoadError>where
W: Write,
pub fn save<W>(&self, writer: &mut W) -> Result<(), AnimationGraphLoadError>where
W: Write,
Serializes the animation graph to the given Writer in RON format.
If writing to a file, it can later be loaded with the
AnimationGraphAssetLoader to reconstruct the graph.
Sourcepub fn add_target_to_mask_group(
&mut self,
target: AnimationTargetId,
mask_group: u32,
)
pub fn add_target_to_mask_group( &mut self, target: AnimationTargetId, mask_group: u32, )
Adds an animation target (bone) to the mask group with the given ID.
Calling this method multiple times with the same animation target but different mask groups will result in that target being added to all of the specified groups.
Trait Implementations§
Source§impl Clone for AnimationGraph
impl Clone for AnimationGraph
Source§fn clone(&self) -> AnimationGraph
fn clone(&self) -> AnimationGraph
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AnimationGraph
impl Debug for AnimationGraph
Source§impl Default for AnimationGraph
impl Default for AnimationGraph
Source§fn default() -> AnimationGraph
fn default() -> AnimationGraph
Source§impl From<AnimationGraph> for SerializedAnimationGraph
impl From<AnimationGraph> for SerializedAnimationGraph
Source§fn from(animation_graph: AnimationGraph) -> SerializedAnimationGraph
fn from(animation_graph: AnimationGraph) -> SerializedAnimationGraph
Source§impl FromReflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<AnimationGraph>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<AnimationGraph>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Index<NodeIndex> for AnimationGraph
impl Index<NodeIndex> for AnimationGraph
Source§impl IndexMut<NodeIndex> for AnimationGraph
impl IndexMut<NodeIndex> for AnimationGraph
Source§impl PartialReflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<AnimationGraph>) -> ReflectOwned
fn reflect_owned(self: Box<AnimationGraph>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<AnimationGraph>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<AnimationGraph>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<AnimationGraph>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<AnimationGraph>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
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&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<AnimationGraph>) -> Box<dyn Any>
fn into_any(self: Box<AnimationGraph>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<AnimationGraph>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AnimationGraph>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for AnimationGraph
impl Serialize for AnimationGraph
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
fn to_dynamic_struct(&self) -> DynamicStruct
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
to_dynamic_struct insteadDynamicStruct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for AnimationGraph
impl TypePath for AnimationGraph
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl VisitAssetDependencies for AnimationGraph
impl VisitAssetDependencies for AnimationGraph
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for AnimationGraph
Auto Trait Implementations§
impl Freeze for AnimationGraph
impl !RefUnwindSafe for AnimationGraph
impl Send for AnimationGraph
impl Sync for AnimationGraph
impl Unpin for AnimationGraph
impl !UnwindSafe for AnimationGraph
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W: MakeTypeWitness<Arg = T>,
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impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
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Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more