AnimationGraph

Struct AnimationGraph 

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pub struct AnimationGraph {
    pub graph: Graph<AnimationGraphNode, ()>,
    pub root: NodeIndex,
    pub mask_groups: HashMap<AnimationTargetId, u64>,
}
Expand description

A graph structure that describes how animation clips are to be blended together.

Applications frequently want to be able to play multiple animations at once and to fine-tune the influence that animations have on a skinned mesh. Bevy uses an animation graph to store this information. Animation graphs are a directed acyclic graph (DAG) that describes how animations are to be weighted and combined together. Every frame, Bevy evaluates the graph from the root and blends the animations together in a bottom-up fashion to produce the final pose.

There are three types of nodes: blend nodes, add nodes, and clip nodes, all of which can have an associated weight. Blend nodes and add nodes have no associated animation clip and combine the animations of their children according to those children’s weights. Clip nodes specify an animation clip to play. When a graph is created, it starts with only a single blend node, the root node.

For example, consider the following graph:

┌────────────┐                                      
│            │                                      
│    Idle    ├─────────────────────┐                
│            │                     │                
└────────────┘                     │                
                                   │                
┌────────────┐                     │  ┌────────────┐
│            │                     │  │            │
│    Run     ├──┐                  ├──┤    Root    │
│            │  │  ┌────────────┐  │  │            │
└────────────┘  │  │   Blend    │  │  └────────────┘
                ├──┤            ├──┘                
┌────────────┐  │  │    0.5     │                   
│            │  │  └────────────┘                   
│    Walk    ├──┘                                   
│            │                                      
└────────────┘                                      

In this case, assuming that Idle, Run, and Walk are all playing with weight 1.0, the Run and Walk animations will be equally blended together, then their weights will be halved and finally blended with the Idle animation. Thus the weight of Run and Walk are effectively half of the weight of Idle.

Nodes can optionally have a mask, a bitfield that restricts the set of animation targets that the node and its descendants affect. Each bit in the mask corresponds to a mask group, which is a set of animation targets (bones). An animation target can belong to any number of mask groups within the context of an animation graph.

When the appropriate bit is set in a node’s mask, neither the node nor its descendants will animate any animation targets belonging to that mask group. That is, setting a mask bit to 1 disables the animation targets in that group. If an animation target belongs to multiple mask groups, masking any one of the mask groups that it belongs to will mask that animation target. (Thus an animation target will only be animated if all of its mask groups are unmasked.)

A common use of masks is to allow characters to hold objects. For this, the typical workflow is to assign each character’s hand to a mask group. Then, when the character picks up an object, the application masks out the hand that the object is held in for the character’s animation set, then positions the hand’s digits as necessary to grasp the object. The character’s animations will continue to play but will not affect the hand, which will continue to be depicted as holding the object.

Animation graphs are assets and can be serialized to and loaded from RON files. Canonically, such files have an .animgraph.ron extension.

The animation graph implements RFC 51. See that document for more information.

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§graph: Graph<AnimationGraphNode, ()>

The petgraph data structure that defines the animation graph.

§root: NodeIndex

The index of the root node in the animation graph.

§mask_groups: HashMap<AnimationTargetId, u64>

The mask groups that each animation target (bone) belongs to.

Each value in this map is a bitfield, in which 0 in bit position N indicates that the animation target doesn’t belong to mask group N, and a 1 in position N indicates that the animation target does belong to mask group N.

Animation targets not in this collection are treated as though they don’t belong to any mask groups.

Implementations§

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impl AnimationGraph

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pub fn new() -> AnimationGraph

Creates a new animation graph with a root node and no other nodes.

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pub fn from_clip(clip: Handle<AnimationClip>) -> (AnimationGraph, NodeIndex)

A convenience function for creating an AnimationGraph from a single AnimationClip.

The clip will be a direct child of the root with weight 1.0. Both the graph and the index of the added node are returned as a tuple.

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pub fn from_clips<'a, I>(clips: I) -> (AnimationGraph, Vec<NodeIndex>)
where I: IntoIterator<Item = Handle<AnimationClip>>, <I as IntoIterator>::IntoIter: 'a,

A convenience method to create an AnimationGraphs with an iterator of clips.

All of the animation clips will be direct children of the root with weight 1.0.

Returns the graph and indices of the new nodes.

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pub fn add_clip( &mut self, clip: Handle<AnimationClip>, weight: f32, parent: NodeIndex, ) -> NodeIndex

Adds an AnimationClip to the animation graph with the given weight and returns its index.

The animation clip will be the child of the given parent. The resulting node will have no mask.

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pub fn add_clip_with_mask( &mut self, clip: Handle<AnimationClip>, mask: u64, weight: f32, parent: NodeIndex, ) -> NodeIndex

Adds an AnimationClip to the animation graph with the given weight and mask, and returns its index.

The animation clip will be the child of the given parent.

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pub fn add_clips<'a, I>( &'a mut self, clips: I, weight: f32, parent: NodeIndex, ) -> impl Iterator<Item = NodeIndex> + 'a
where I: IntoIterator<Item = Handle<AnimationClip>>, <I as IntoIterator>::IntoIter: 'a,

A convenience method to add multiple AnimationClips to the animation graph.

All of the animation clips will have the same weight and will be parented to the same node.

Returns the indices of the new nodes.

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pub fn add_blend(&mut self, weight: f32, parent: NodeIndex) -> NodeIndex

Adds a blend node to the animation graph with the given weight and returns its index.

The blend node will be placed under the supplied parent node. During animation evaluation, the descendants of this blend node will have their weights multiplied by the weight of the blend. The blend node will have no mask.

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pub fn add_blend_with_mask( &mut self, mask: u64, weight: f32, parent: NodeIndex, ) -> NodeIndex

Adds a blend node to the animation graph with the given weight and returns its index.

The blend node will be placed under the supplied parent node. During animation evaluation, the descendants of this blend node will have their weights multiplied by the weight of the blend. Neither this node nor its descendants will affect animation targets that belong to mask groups not in the given mask.

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pub fn add_additive_blend( &mut self, weight: f32, parent: NodeIndex, ) -> NodeIndex

Adds a blend node to the animation graph with the given weight and returns its index.

The blend node will be placed under the supplied parent node. During animation evaluation, the descendants of this blend node will have their weights multiplied by the weight of the blend. The blend node will have no mask.

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pub fn add_additive_blend_with_mask( &mut self, mask: u64, weight: f32, parent: NodeIndex, ) -> NodeIndex

Adds a blend node to the animation graph with the given weight and returns its index.

The blend node will be placed under the supplied parent node. During animation evaluation, the descendants of this blend node will have their weights multiplied by the weight of the blend. Neither this node nor its descendants will affect animation targets that belong to mask groups not in the given mask.

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pub fn add_edge(&mut self, from: NodeIndex, to: NodeIndex)

Adds an edge from the edge from to to, making to a child of from.

The behavior is unspecified if adding this produces a cycle in the graph.

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pub fn remove_edge(&mut self, from: NodeIndex, to: NodeIndex) -> bool

Removes an edge between from and to if it exists.

Returns true if the edge was successfully removed or false if no such edge existed.

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pub fn get(&self, animation: NodeIndex) -> Option<&AnimationGraphNode>

Returns the AnimationGraphNode associated with the given index.

If no node with the given index exists, returns None.

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pub fn get_mut( &mut self, animation: NodeIndex, ) -> Option<&mut AnimationGraphNode>

Returns a mutable reference to the AnimationGraphNode associated with the given index.

If no node with the given index exists, returns None.

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pub fn nodes(&self) -> impl Iterator<Item = NodeIndex>

Returns an iterator over the AnimationGraphNodes in this graph.

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pub fn save<W>(&self, writer: &mut W) -> Result<(), AnimationGraphLoadError>
where W: Write,

Serializes the animation graph to the given Writer in RON format.

If writing to a file, it can later be loaded with the AnimationGraphAssetLoader to reconstruct the graph.

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pub fn add_target_to_mask_group( &mut self, target: AnimationTargetId, mask_group: u32, )

Adds an animation target (bone) to the mask group with the given ID.

Calling this method multiple times with the same animation target but different mask groups will result in that target being added to all of the specified groups.

Trait Implementations§

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impl Clone for AnimationGraph

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fn clone(&self) -> AnimationGraph

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationGraph

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AnimationGraph

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fn default() -> AnimationGraph

Returns the “default value” for a type. Read more
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impl From<AnimationGraph> for SerializedAnimationGraph

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fn from(animation_graph: AnimationGraph) -> SerializedAnimationGraph

Converts to this type from the input type.
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impl FromReflect for AnimationGraph
where AnimationGraph: Any + Send + Sync, Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<AnimationGraph>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for AnimationGraph
where AnimationGraph: Any + Send + Sync, Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Index<NodeIndex> for AnimationGraph

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type Output = AnimationGraphNode

The returned type after indexing.
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fn index( &self, index: NodeIndex, ) -> &<AnimationGraph as Index<NodeIndex>>::Output

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<NodeIndex> for AnimationGraph

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fn index_mut( &mut self, index: NodeIndex, ) -> &mut <AnimationGraph as Index<NodeIndex>>::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl PartialReflect for AnimationGraph
where AnimationGraph: Any + Send + Sync, Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Returns the TypeInfo of the type represented by this value. Read more
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Tries to apply a reflected value to this value. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<AnimationGraph>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<AnimationGraph>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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Attempts to cast this type to a fully-reflected value.
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Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<AnimationGraph>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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Casts this type to a reflected value. Read more
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Casts this type to a mutable, reflected value. Read more
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Debug formatter for the value. Read more
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Attempts to clone Self using reflection. Read more
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Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for AnimationGraph
where AnimationGraph: Any + Send + Sync, Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<AnimationGraph>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<AnimationGraph>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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Casts this type to a fully-reflected value.
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Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for AnimationGraph

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for AnimationGraph
where AnimationGraph: Any + Send + Sync, Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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Returns the name of the field with index index.
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Returns the number of fields in the struct.
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Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for AnimationGraph

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Returns the fully qualified path of the underlying type. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for AnimationGraph
where AnimationGraph: Any + Send + Sync, Graph<AnimationGraphNode, ()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeIndex: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<AnimationTargetId, u64>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl VisitAssetDependencies for AnimationGraph

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for AnimationGraph

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,