pub struct DialogBuilder { /* private fields */ }Expand description
Builder for creating dialogs
Implementations§
Source§impl DialogBuilder
impl DialogBuilder
Sourcepub fn new(dialog_type: DialogType) -> Self
pub fn new(dialog_type: DialogType) -> Self
Create a new dialog builder
Sourcepub fn min_height(self, min_height: Val) -> Self
pub fn min_height(self, min_height: Val) -> Self
Set minimum height
Sourcepub fn max_height(self, max_height: Val) -> Self
pub fn max_height(self, max_height: Val) -> Self
Set maximum height
Sourcepub fn dismissible(self, dismissible: bool) -> Self
pub fn dismissible(self, dismissible: bool) -> Self
Set whether the dialog can be dismissed by clicking outside
Add a confirm button
Add a cancel button
Add a danger button
Add a save button
Add a discard button
Add an OK button
Add Yes/No buttons
Add a custom button
Sourcepub fn build_and_mark<M: Component>(
self,
commands: &mut Commands<'_, '_>,
button_marker: DialogButtonMarker,
component: M,
) -> Entity
pub fn build_and_mark<M: Component>( self, commands: &mut Commands<'_, '_>, button_marker: DialogButtonMarker, component: M, ) -> Entity
Build the dialog entity and return button entities
Returns a tuple of (dialog_entity, button_entities) where button_entities is a HashMap mapping DialogButtonMarker to Entity for each button created.
§Example
ⓘ
let (dialog, buttons) = DialogBuilder::new(DialogType::Custom)
.title("Confirm Action")
.danger_button("Delete")
.cancel_button("Cancel")
.build_with_buttons(commands);
// Add custom components to buttons
if let Some(confirm_btn) = buttons.get(&DialogButtonMarker::Confirm) {
commands.entity(*confirm_btn).insert(MyCustomMarker);
}Auto Trait Implementations§
impl Freeze for DialogBuilder
impl RefUnwindSafe for DialogBuilder
impl Send for DialogBuilder
impl Sync for DialogBuilder
impl Unpin for DialogBuilder
impl UnwindSafe for DialogBuilder
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