pub enum Val {
Auto,
Px(f32),
Percent(f32),
Vw(f32),
Vh(f32),
VMin(f32),
VMax(f32),
}Expand description
Represents the possible value types for layout properties.
This enum allows specifying values for various Node properties in different units,
such as logical pixels, percentages, or automatically determined values.
Val also implements core::str::FromStr to allow parsing values from strings in the format #.#px. Whitespaces between the value and unit is allowed. The following units are supported:
px: logical pixels%: percentagevw: percentage of the viewport widthvh: percentage of the viewport heightvmin: percentage of the viewport’s smaller dimensionvmax: percentage of the viewport’s larger dimension
Additionally, auto will be parsed as Val::Auto.
Variants§
Auto
Automatically determine the value based on the context and other Node properties.
Px(f32)
Set this value in logical pixels.
Percent(f32)
Set the value as a percentage of its parent node’s length along a specific axis.
If the UI node has no parent, the percentage is calculated based on the window’s length along the corresponding axis.
The chosen axis depends on the Node field set:
- For
flex_basis, the percentage is relative to the main-axis length determined by theflex_direction. - For
gap,min_size,size, andmax_size:widthis relative to the parent’s width.heightis relative to the parent’s height.
- For
margin,padding, andbordervalues: the percentage is relative to the parent node’s width. - For positions,
leftandrightare relative to the parent’s width, whilebottomandtopare relative to the parent’s height.
Vw(f32)
Set this value in percent of the viewport width
Vh(f32)
Set this value in percent of the viewport height
VMin(f32)
Set this value in percent of the viewport’s smaller dimension.
VMax(f32)
Set this value in percent of the viewport’s larger dimension.
Implementations§
Source§impl Val
impl Val
Sourcepub fn resolve(
self,
parent_size: f32,
viewport_size: Vec2,
) -> Result<f32, ValArithmeticError>
pub fn resolve( self, parent_size: f32, viewport_size: Vec2, ) -> Result<f32, ValArithmeticError>
Resolves a Val from the given context values and returns this as an f32.
The Val::Px value (if present), parent_size and viewport_size should all be in the same coordinate space.
Returns a ValArithmeticError::NonEvaluable if the Val is impossible to resolve into a concrete value.
Note: If a Val::Px is resolved, its inner value is returned unchanged.
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Source§impl DivAssign<f32> for Val
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