pub struct OneAdded<Trait: ?Sized + TraitQuery> { /* private fields */ }Expand description
WorldQuery filter for entities with exactly one component
implementing a trait, whose value has changed since the last time the system ran.
Trait Implementations§
Source§impl<Trait: ?Sized + TraitQuery> QueryFilter for OneAdded<Trait>
impl<Trait: ?Sized + TraitQuery> QueryFilter for OneAdded<Trait>
Source§const IS_ARCHETYPAL: bool = false
const IS_ARCHETYPAL: bool = false
Returns true if (and only if) this Filter relies strictly on archetypes to limit which
components are accessed by the Query. Read more
Source§impl<Trait: ?Sized + TraitQuery> WorldQuery for OneAdded<Trait>
impl<Trait: ?Sized + TraitQuery> WorldQuery for OneAdded<Trait>
Source§const IS_DENSE: bool = false
const IS_DENSE: bool = false
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.Source§type Item<'w> = bool
type Item<'w> = bool
The item returned by this
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.Source§type Fetch<'w> = ChangeDetectionFetch<'w>
type Fetch<'w> = ChangeDetectionFetch<'w>
Per archetype/table state used by this
WorldQuery to fetch Self::ItemSource§type State = TraitQueryState<Trait>
type State = TraitQueryState<Trait>
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>,
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong>, ) -> Self::Item<'wshort>
This function manually implements subtyping for the query items.
Source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &Self::State,
last_run: Tick,
this_run: Tick,
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
Creates a new instance of this fetch. Read more
Source§unsafe fn set_archetype<'w>(
fetch: &mut Self::Fetch<'w>,
state: &Self::State,
_archetype: &'w Archetype,
table: &'w Table,
)
unsafe fn set_archetype<'w>( fetch: &mut Self::Fetch<'w>, state: &Self::State, _archetype: &'w Archetype, table: &'w Table, )
Adjusts internal state to account for the next
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moreSource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table, )
Adjusts internal state to account for the next
Table. This will always be called on tables
that match this WorldQuery. Read moreSource§unsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
entity: Entity,
table_row: TableRow,
) -> Self::Item<'w>
unsafe fn fetch<'w>( fetch: &mut Self::Fetch<'w>, entity: Entity, table_row: TableRow, ) -> Self::Item<'w>
Fetch
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read moreSource§fn update_component_access(
state: &Self::State,
access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &Self::State, access: &mut FilteredAccess<ComponentId>, )
Source§fn init_state(world: &mut World) -> Self::State
fn init_state(world: &mut World) -> Self::State
Creates and initializes a
State for this WorldQuery type.Source§fn matches_component_set(
state: &Self::State,
set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut. Read moreimpl<Trait: ?Sized + TraitQuery> ReadOnlyQueryData for OneAdded<Trait>
SAFETY: read-only access
Auto Trait Implementations§
impl<Trait> Freeze for OneAdded<Trait>where
Trait: ?Sized,
impl<Trait> RefUnwindSafe for OneAdded<Trait>where
Trait: RefUnwindSafe + ?Sized,
impl<Trait> Send for OneAdded<Trait>
impl<Trait> Sync for OneAdded<Trait>
impl<Trait> Unpin for OneAdded<Trait>where
Trait: ?Sized,
impl<Trait> UnwindSafe for OneAdded<Trait>where
Trait: RefUnwindSafe + ?Sized,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.