pub struct One<T>(pub T);Expand description
WorldQuery adapter that fetches entities with exactly one component implementing a trait.
Depending on whether you requested shared or exclusive access to the trait objects, iterating over these queries yields types with different capacities
Tuple Fields§
§0: TTrait Implementations§
Source§impl<'a, Trait: ?Sized + TraitQuery> WorldQuery for One<&'a Trait>
impl<'a, Trait: ?Sized + TraitQuery> WorldQuery for One<&'a Trait>
Source§const IS_DENSE: bool = false
const IS_DENSE: bool = false
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.Source§type Item<'w> = Ref<'w, Trait>
type Item<'w> = Ref<'w, Trait>
The item returned by this
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.Source§type Fetch<'w> = OneTraitFetch<'w, Trait>
type Fetch<'w> = OneTraitFetch<'w, Trait>
Per archetype/table state used by this
WorldQuery to fetch Self::ItemSource§type State = TraitQueryState<Trait>
type State = TraitQueryState<Trait>
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink<'wlong: 'wshort, 'wshort>(
item: QueryItem<'wlong, Self>,
) -> QueryItem<'wshort, Self>
fn shrink<'wlong: 'wshort, 'wshort>( item: QueryItem<'wlong, Self>, ) -> QueryItem<'wshort, Self>
This function manually implements subtyping for the query items.
Source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &Self::State,
_last_run: Tick,
_this_run: Tick,
) -> OneTraitFetch<'w, Trait>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> OneTraitFetch<'w, Trait>
Creates a new instance of this fetch. Read more
Source§unsafe fn set_archetype<'w>(
fetch: &mut OneTraitFetch<'w, Trait>,
state: &Self::State,
_archetype: &'w Archetype,
table: &'w Table,
)
unsafe fn set_archetype<'w>( fetch: &mut OneTraitFetch<'w, Trait>, state: &Self::State, _archetype: &'w Archetype, table: &'w Table, )
Adjusts internal state to account for the next
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moreSource§unsafe fn set_table<'w>(
fetch: &mut OneTraitFetch<'w, Trait>,
state: &Self::State,
table: &'w Table,
)
unsafe fn set_table<'w>( fetch: &mut OneTraitFetch<'w, Trait>, state: &Self::State, table: &'w Table, )
Adjusts internal state to account for the next
Table. This will always be called on tables
that match this WorldQuery. Read moreSource§unsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
entity: Entity,
table_row: TableRow,
) -> Self::Item<'w>
unsafe fn fetch<'w>( fetch: &mut Self::Fetch<'w>, entity: Entity, table_row: TableRow, ) -> Self::Item<'w>
Fetch
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read moreSource§fn update_component_access(
state: &Self::State,
access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &Self::State, access: &mut FilteredAccess<ComponentId>, )
Source§fn init_state(world: &mut World) -> Self::State
fn init_state(world: &mut World) -> Self::State
Creates and initializes a
State for this WorldQuery type.Source§fn matches_component_set(
state: &Self::State,
set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut. Read moreSource§impl<'a, Trait: ?Sized + TraitQuery> WorldQuery for One<&'a mut Trait>
impl<'a, Trait: ?Sized + TraitQuery> WorldQuery for One<&'a mut Trait>
Source§const IS_DENSE: bool = false
const IS_DENSE: bool = false
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.Source§type Item<'w> = Mut<'w, Trait>
type Item<'w> = Mut<'w, Trait>
The item returned by this
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.Source§type Fetch<'w> = OneTraitFetch<'w, Trait>
type Fetch<'w> = OneTraitFetch<'w, Trait>
Per archetype/table state used by this
WorldQuery to fetch Self::ItemSource§type State = TraitQueryState<Trait>
type State = TraitQueryState<Trait>
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink<'wlong: 'wshort, 'wshort>(
item: QueryItem<'wlong, Self>,
) -> QueryItem<'wshort, Self>
fn shrink<'wlong: 'wshort, 'wshort>( item: QueryItem<'wlong, Self>, ) -> QueryItem<'wshort, Self>
This function manually implements subtyping for the query items.
Source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &Self::State,
last_run: Tick,
this_run: Tick,
) -> OneTraitFetch<'w, Trait>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &Self::State, last_run: Tick, this_run: Tick, ) -> OneTraitFetch<'w, Trait>
Creates a new instance of this fetch. Read more
Source§unsafe fn set_archetype<'w>(
fetch: &mut OneTraitFetch<'w, Trait>,
state: &Self::State,
_archetype: &'w Archetype,
table: &'w Table,
)
unsafe fn set_archetype<'w>( fetch: &mut OneTraitFetch<'w, Trait>, state: &Self::State, _archetype: &'w Archetype, table: &'w Table, )
Adjusts internal state to account for the next
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moreSource§unsafe fn set_table<'w>(
fetch: &mut OneTraitFetch<'w, Trait>,
state: &Self::State,
table: &'w Table,
)
unsafe fn set_table<'w>( fetch: &mut OneTraitFetch<'w, Trait>, state: &Self::State, table: &'w Table, )
Adjusts internal state to account for the next
Table. This will always be called on tables
that match this WorldQuery. Read moreSource§unsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
entity: Entity,
table_row: TableRow,
) -> Mut<'w, Trait>
unsafe fn fetch<'w>( fetch: &mut Self::Fetch<'w>, entity: Entity, table_row: TableRow, ) -> Mut<'w, Trait>
Fetch
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read moreSource§fn update_component_access(
state: &Self::State,
access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &Self::State, access: &mut FilteredAccess<ComponentId>, )
Source§fn init_state(world: &mut World) -> Self::State
fn init_state(world: &mut World) -> Self::State
Creates and initializes a
State for this WorldQuery type.Source§fn matches_component_set(
state: &Self::State,
set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut. Read moreimpl<'a, T: ?Sized + TraitQuery> ReadOnlyQueryData for One<&'a T>
Auto Trait Implementations§
impl<T> Freeze for One<T>where
T: Freeze,
impl<T> RefUnwindSafe for One<T>where
T: RefUnwindSafe,
impl<T> Send for One<T>where
T: Send,
impl<T> Sync for One<T>where
T: Sync,
impl<T> Unpin for One<T>where
T: Unpin,
impl<T> UnwindSafe for One<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.