Struct bevy_steamworks::Client [−][src]
pub struct Client<Manager = ClientManager> { /* fields omitted */ }
The main entry point into the steam client.
This provides access to all of the steamworks api that clients can use.
Implementations
impl Client<ClientManager>
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impl Client<ClientManager>
[src]pub fn init(
) -> Result<(Client<ClientManager>, SingleClient<ClientManager>), SteamError>
[src]
pub fn init(
) -> Result<(Client<ClientManager>, SingleClient<ClientManager>), SteamError>
[src]Attempts to initialize the steamworks api and returns a client to access the rest of the api.
This should only ever have one instance per a program.
Errors
This can fail if:
-
The steam client isn’t running
-
The app ID of the game couldn’t be determined.
If the game isn’t being run through steam this can be provided by placing a
steam_appid.txt
with the ID inside in the current working directory -
The game isn’t running on the same user/level as the steam client
-
The user doesn’t own a license for the game.
-
The app ID isn’t completely set up.
impl<Manager> Client<Manager>
[src]
impl<Manager> Client<Manager>
[src]pub fn register_callback<C, F>(&self, f: F) -> CallbackHandle<Manager> where
C: Callback,
F: FnMut(C) + 'static + Send,
[src]
pub fn register_callback<C, F>(&self, f: F) -> CallbackHandle<Manager> where
C: Callback,
F: FnMut(C) + 'static + Send,
[src]Registers the passed function as a callback for the given type.
The callback will be run on the thread that run_callbacks
is called when the event arrives.
pub fn matchmaking(&self) -> Matchmaking<Manager>
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pub fn matchmaking(&self) -> Matchmaking<Manager>
[src]Returns an accessor to the steam matchmaking interface
pub fn networking(&self) -> Networking<Manager>
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pub fn networking(&self) -> Networking<Manager>
[src]Returns an accessor to the steam networking interface
pub fn user_stats(&self) -> UserStats<Manager>
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pub fn user_stats(&self) -> UserStats<Manager>
[src]Returns an accessor to the steam user stats interface
pub fn remote_storage(&self) -> RemoteStorage<Manager>
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pub fn remote_storage(&self) -> RemoteStorage<Manager>
[src]Returns an accessor to the steam remote storage interface
Trait Implementations
impl<Manager> Send for Client<Manager> where
Manager: Send + Sync,
[src]
Manager: Send + Sync,
impl<Manager> Sync for Client<Manager> where
Manager: Send + Sync,
[src]
Manager: Send + Sync,
Auto Trait Implementations
impl<Manager> RefUnwindSafe for Client<Manager> where
Manager: RefUnwindSafe,
Manager: RefUnwindSafe,
impl<Manager> Unpin for Client<Manager>
impl<Manager> UnwindSafe for Client<Manager> where
Manager: RefUnwindSafe,
Manager: RefUnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> Component for T where
T: 'static + Send + Sync,
[src]
T: 'static + Send + Sync,