Struct bevy_steamworks::User [−][src]
pub struct User<Manager> { /* fields omitted */ }
Access to the steam user interface
Implementations
impl<Manager> User<Manager>
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impl<Manager> User<Manager>
[src]pub fn authentication_session_ticket(&self) -> (AuthTicket, Vec<u8, Global>)
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pub fn authentication_session_ticket(&self) -> (AuthTicket, Vec<u8, Global>)
[src]Retrieve an authentication session ticket that can be sent to an entity that wishes to verify you.
This ticket should not be reused.
When creating ticket for use by the web API you should wait
for the AuthSessionTicketResponse
event before trying to
use the ticket.
When the multiplayer session terminates you must call
cancel_authentication_ticket
pub fn cancel_authentication_ticket(&self, ticket: AuthTicket)
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pub fn cancel_authentication_ticket(&self, ticket: AuthTicket)
[src]Cancels an authentication session ticket received from
authentication_session_ticket
.
This should be called when you are no longer playing with the specified entity.
pub fn begin_authentication_session(
&self,
user: SteamId,
ticket: &[u8]
) -> Result<(), AuthSessionError>
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pub fn begin_authentication_session(
&self,
user: SteamId,
ticket: &[u8]
) -> Result<(), AuthSessionError>
[src]Authenticate the ticket from the steam ID to make sure it is valid and not reused.
A ValidateAuthTicketResponse
callback will be fired if
the entity goes offline or cancels the ticket.
When the multiplayer session terminates you must call
end_authentication_session
pub fn end_authentication_session(&self, user: SteamId)
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pub fn end_authentication_session(&self, user: SteamId)
[src]Ends an authentication session that was started with
begin_authentication_session
.
This should be called when you are no longer playing with the specified entity.
Auto Trait Implementations
impl<Manager> RefUnwindSafe for User<Manager> where
Manager: RefUnwindSafe,
Manager: RefUnwindSafe,
impl<Manager> !Send for User<Manager>
impl<Manager> !Sync for User<Manager>
impl<Manager> Unpin for User<Manager>
impl<Manager> UnwindSafe for User<Manager> where
Manager: RefUnwindSafe,
Manager: RefUnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
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fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
[src]impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,