Struct bevy_steamworks::Apps [−][src]
pub struct Apps<Manager> { /* fields omitted */ }
Access to the steam apps interface
Implementations
impl<Manager> Apps<Manager>
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impl<Manager> Apps<Manager>
[src]pub fn is_app_installed(&self, app_id: AppId) -> bool
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pub fn is_app_installed(&self, app_id: AppId) -> bool
[src]Returns whether the user currently has the app with the given ID currently installed.
This does not mean the user owns the game.
pub fn is_dlc_installed(&self, app_id: AppId) -> bool
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pub fn is_dlc_installed(&self, app_id: AppId) -> bool
[src]Returns whether the user owns the specific dlc and has it installed.
pub fn is_subscribed_app(&self, app_id: AppId) -> bool
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pub fn is_subscribed_app(&self, app_id: AppId) -> bool
[src]Returns whether the user is subscribed to the app with the given ID.
This should only be used to check ownership of a game related to yours (e.g. demo).
pub fn is_subscribed_from_free_weekend(&self) -> bool
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pub fn is_subscribed_from_free_weekend(&self) -> bool
[src]Returns whether the user is subscribed via a free weekend
pub fn is_vac_banned(&self) -> bool
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pub fn is_vac_banned(&self) -> bool
[src]Returns whether the user has a VAC ban on their account.
pub fn is_cybercafe(&self) -> bool
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pub fn is_cybercafe(&self) -> bool
[src]Returns whether the license for the current app ID is for cyber cafes.
pub fn is_low_violence(&self) -> bool
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pub fn is_low_violence(&self) -> bool
[src]Returns whether the license for the current app ID provides low violence depots.
pub fn is_subscribed(&self) -> bool
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pub fn is_subscribed(&self) -> bool
[src]Returns whether the user is subscribed to the current app ID
pub fn app_build_id(&self) -> i32
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pub fn app_build_id(&self) -> i32
[src]Returns the build id of this app.
pub fn app_install_dir(&self, app_id: AppId) -> String
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pub fn app_install_dir(&self, app_id: AppId) -> String
[src]Returns the installation folder of the app with the given ID.
This works even if the app isn’t installed, returning where it would be installed in the default location.
pub fn app_owner(&self) -> SteamId
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pub fn app_owner(&self) -> SteamId
[src]Returns the steam id of the original owner of the app.
Differs from the current user if the app is borrowed.
pub fn available_game_languages(&self) -> Vec<String, Global>
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pub fn available_game_languages(&self) -> Vec<String, Global>
[src]Returns a list of languages that the current app supports.
pub fn current_game_language(&self) -> String
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pub fn current_game_language(&self) -> String
[src]Returns the language the user has set for the current game.
If the language hasn’t been set this returns the language used for the steam UI.
pub fn current_beta_name(&self) -> Option<String>
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pub fn current_beta_name(&self) -> Option<String>
[src]Returns the current beta name if any.
If the user isn’t playing on a beta branch then this
returns None
Auto Trait Implementations
impl<Manager> RefUnwindSafe for Apps<Manager> where
Manager: RefUnwindSafe,
Manager: RefUnwindSafe,
impl<Manager> !Send for Apps<Manager>
impl<Manager> !Sync for Apps<Manager>
impl<Manager> Unpin for Apps<Manager>
impl<Manager> UnwindSafe for Apps<Manager> where
Manager: RefUnwindSafe,
Manager: RefUnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
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further downcast
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where ConcreteType
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pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
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generate &mut Any
’s vtable from &mut Trait
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impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
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fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
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Instrumented
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fn in_current_span(self) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
[src]impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,