pub struct RenderOutput {
pub rgba: Vec<u8>,
pub depth: Vec<f64>,
pub width: u32,
pub height: u32,
pub intrinsics: CameraIntrinsics,
pub camera_transform: Transform,
pub object_rotation: ObjectRotation,
}Expand description
Output from headless rendering containing RGBA and depth data.
Fields§
§rgba: Vec<u8>RGBA pixel data in row-major order (width * height * 4 bytes)
depth: Vec<f64>Depth values in meters, row-major order (width * height f64s) Values are linear depth from camera, not normalized. Uses f64 for TBP numerical precision compatibility.
width: u32Image width in pixels
height: u32Image height in pixels
intrinsics: CameraIntrinsicsCamera intrinsics used for this render
camera_transform: TransformCamera transform (world position and orientation)
object_rotation: ObjectRotationObject rotation applied during render
Implementations§
Source§impl RenderOutput
impl RenderOutput
Sourcepub fn get_rgba(&self, x: u32, y: u32) -> Option<[u8; 4]>
pub fn get_rgba(&self, x: u32, y: u32) -> Option<[u8; 4]>
Get RGBA pixel at (x, y). Returns None if out of bounds.
Sourcepub fn get_depth(&self, x: u32, y: u32) -> Option<f64>
pub fn get_depth(&self, x: u32, y: u32) -> Option<f64>
Get depth value at (x, y) in meters. Returns None if out of bounds.
Sourcepub fn get_rgb(&self, x: u32, y: u32) -> Option<[u8; 3]>
pub fn get_rgb(&self, x: u32, y: u32) -> Option<[u8; 3]>
Get RGB pixel (without alpha) at (x, y).
Sourcepub fn to_rgb_image(&self) -> Vec<Vec<[u8; 3]>>
pub fn to_rgb_image(&self) -> Vec<Vec<[u8; 3]>>
Convert to neocortx-compatible image format: Vec<Vec<[u8; 3]>>
Sourcepub fn to_depth_image(&self) -> Vec<Vec<f64>>
pub fn to_depth_image(&self) -> Vec<Vec<f64>>
Convert depth to neocortx-compatible format: Vec<Vec
Trait Implementations§
Source§impl Clone for RenderOutput
impl Clone for RenderOutput
Source§fn clone(&self) -> RenderOutput
fn clone(&self) -> RenderOutput
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RenderOutput
impl RefUnwindSafe for RenderOutput
impl Send for RenderOutput
impl Sync for RenderOutput
impl Unpin for RenderOutput
impl UnwindSafe for RenderOutput
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more