pub struct BevyChannelBuilder(pub ChannelBuilder);Tuple Fields§
§0: ChannelBuilderMethods from Deref<Target = ChannelBuilder>§
Sourcepub fn set_broadcast_config(
&mut self,
broadcast_config: BroadcastConfig,
) -> &mut Self
pub fn set_broadcast_config( &mut self, broadcast_config: BroadcastConfig, ) -> &mut Self
Set the broadcast config for this channel
Sourcepub fn set_presence_config(
&mut self,
presence_config: PresenceConfig,
) -> &mut Self
pub fn set_presence_config( &mut self, presence_config: PresenceConfig, ) -> &mut Self
Set the presence config for this channel
Sourcepub fn on_postgres_change(
&mut self,
event: PostgresChangesEvent,
filter: PostgresChangeFilter,
callback: SystemId<In<PostgresChangesPayload>>,
) -> &mut Self
pub fn on_postgres_change( &mut self, event: PostgresChangesEvent, filter: PostgresChangeFilter, callback: SystemId<In<PostgresChangesPayload>>, ) -> &mut Self
Add a postgres changes callback to this channel
Sourcepub fn on_presence(
&mut self,
event: PresenceEvent,
callback: SystemId<In<(String, PresenceState, PresenceState)>>,
) -> &mut Self
pub fn on_presence( &mut self, event: PresenceEvent, callback: SystemId<In<(String, PresenceState, PresenceState)>>, ) -> &mut Self
Add a presence callback to this channel
Sourcepub fn on_broadcast(
&mut self,
event: impl Into<String>,
callback: SystemId<In<HashMap<String, Value>>>,
) -> &mut Self
pub fn on_broadcast( &mut self, event: impl Into<String>, callback: SystemId<In<HashMap<String, Value>>>, ) -> &mut Self
Add a broadcast callback to this channel
Sourcepub fn build(
&self,
client: &ClientManager,
presence_state_callback_event_sender: CrossbeamEventSender<PresenceStateCallbackEvent>,
channel_state_callback_event_sender: CrossbeamEventSender<ChannelStateCallbackEvent>,
broadcast_callback_event_sender: CrossbeamEventSender<BroadcastCallbackEvent>,
presence_callback_event_sender: CrossbeamEventSender<PresenceCallbackEvent>,
postgres_changes_callback_event_sender: CrossbeamEventSender<PostgresChangesCallbackEvent>,
) -> ChannelManager
pub fn build( &self, client: &ClientManager, presence_state_callback_event_sender: CrossbeamEventSender<PresenceStateCallbackEvent>, channel_state_callback_event_sender: CrossbeamEventSender<ChannelStateCallbackEvent>, broadcast_callback_event_sender: CrossbeamEventSender<BroadcastCallbackEvent>, presence_callback_event_sender: CrossbeamEventSender<PresenceCallbackEvent>, postgres_changes_callback_event_sender: CrossbeamEventSender<PostgresChangesCallbackEvent>, ) -> ChannelManager
Create the channel and pass ownership to provided [RealtimeClient], returning the channel id for later access through the client
Trait Implementations§
Source§impl Component for BevyChannelBuilder
impl Component for BevyChannelBuilder
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Registers required components.
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.Source§impl Deref for BevyChannelBuilder
impl Deref for BevyChannelBuilder
Auto Trait Implementations§
impl Freeze for BevyChannelBuilder
impl RefUnwindSafe for BevyChannelBuilder
impl Send for BevyChannelBuilder
impl Sync for BevyChannelBuilder
impl Unpin for BevyChannelBuilder
impl UnwindSafe for BevyChannelBuilder
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more