pub struct ChannelBuilder { /* private fields */ }Expand description
Builder struct for RealtimeChannel
Get access to this through [RealtimeClient::channel()]
Implementations§
Source§impl ChannelBuilder
impl ChannelBuilder
Sourcepub fn set_broadcast_config(
&mut self,
broadcast_config: BroadcastConfig,
) -> &mut Self
pub fn set_broadcast_config( &mut self, broadcast_config: BroadcastConfig, ) -> &mut Self
Set the broadcast config for this channel
Sourcepub fn set_presence_config(
&mut self,
presence_config: PresenceConfig,
) -> &mut Self
pub fn set_presence_config( &mut self, presence_config: PresenceConfig, ) -> &mut Self
Set the presence config for this channel
Sourcepub fn on_postgres_change(
&mut self,
event: PostgresChangesEvent,
filter: PostgresChangeFilter,
callback: SystemId<In<PostgresChangesPayload>>,
) -> &mut Self
pub fn on_postgres_change( &mut self, event: PostgresChangesEvent, filter: PostgresChangeFilter, callback: SystemId<In<PostgresChangesPayload>>, ) -> &mut Self
Add a postgres changes callback to this channel
Sourcepub fn on_presence(
&mut self,
event: PresenceEvent,
callback: SystemId<In<(String, PresenceState, PresenceState)>>,
) -> &mut Self
pub fn on_presence( &mut self, event: PresenceEvent, callback: SystemId<In<(String, PresenceState, PresenceState)>>, ) -> &mut Self
Add a presence callback to this channel
Sourcepub fn on_broadcast(
&mut self,
event: impl Into<String>,
callback: SystemId<In<HashMap<String, Value>>>,
) -> &mut Self
pub fn on_broadcast( &mut self, event: impl Into<String>, callback: SystemId<In<HashMap<String, Value>>>, ) -> &mut Self
Add a broadcast callback to this channel
Sourcepub fn build(
&self,
client: &ClientManager,
presence_state_callback_event_sender: CrossbeamEventSender<PresenceStateCallbackEvent>,
channel_state_callback_event_sender: CrossbeamEventSender<ChannelStateCallbackEvent>,
broadcast_callback_event_sender: CrossbeamEventSender<BroadcastCallbackEvent>,
presence_callback_event_sender: CrossbeamEventSender<PresenceCallbackEvent>,
postgres_changes_callback_event_sender: CrossbeamEventSender<PostgresChangesCallbackEvent>,
) -> ChannelManager
pub fn build( &self, client: &ClientManager, presence_state_callback_event_sender: CrossbeamEventSender<PresenceStateCallbackEvent>, channel_state_callback_event_sender: CrossbeamEventSender<ChannelStateCallbackEvent>, broadcast_callback_event_sender: CrossbeamEventSender<BroadcastCallbackEvent>, presence_callback_event_sender: CrossbeamEventSender<PresenceCallbackEvent>, postgres_changes_callback_event_sender: CrossbeamEventSender<PostgresChangesCallbackEvent>, ) -> ChannelManager
Create the channel and pass ownership to provided [RealtimeClient], returning the channel id for later access through the client
Trait Implementations§
Source§impl Clone for ChannelBuilder
impl Clone for ChannelBuilder
Source§fn clone(&self) -> ChannelBuilder
fn clone(&self) -> ChannelBuilder
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for ChannelBuilder
impl Component for ChannelBuilder
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.Source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Registers required components.
Source§impl Event for ChannelBuilder
impl Event for ChannelBuilder
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Auto Trait Implementations§
impl Freeze for ChannelBuilder
impl RefUnwindSafe for ChannelBuilder
impl Send for ChannelBuilder
impl Sync for ChannelBuilder
impl Unpin for ChannelBuilder
impl UnwindSafe for ChannelBuilder
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
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components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
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