pub struct ParallaxResource {
    pub layer_data: Vec<LayerData>,
    pub layer_entities: Vec<Entity>,
    pub window_size: Vec2,
}
Expand description

Resource for managing parallax

Fields

layer_data: Vec<LayerData>

Data to describe each layer of parallax

layer_entities: Vec<Entity>

Parallax layer entities

window_size: Vec2

Dimensions of window

Implementations

Create a new parallax resource

Delete all layer entities in parallax resource and empty Vec

Create layers from layer data

Trait Implementations

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