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use crate::layer;
use bevy::prelude::*;
pub struct ParallaxMoveEvent {
pub camera_move_speed: f32,
}
#[derive(Debug)]
pub struct ParallaxResource {
pub layer_data: Vec<layer::LayerData>,
pub layer_entities: Vec<Entity>,
pub window_size: Vec2,
}
impl Default for ParallaxResource {
fn default() -> Self {
Self {
layer_data: vec![],
layer_entities: vec![],
window_size: Vec2::ZERO,
}
}
}
impl ParallaxResource {
pub fn new(layer_data: Vec<layer::LayerData>) -> Self {
ParallaxResource {
layer_data,
layer_entities: vec![],
window_size: Vec2::ZERO,
}
}
pub fn despawn_layers(&mut self, commands: &mut Commands) {
for entity in self.layer_entities.iter() {
commands.entity(*entity).despawn_recursive();
}
self.layer_entities = vec![];
}
pub fn create_layers(
&mut self,
commands: &mut Commands,
asset_server: &AssetServer,
texture_atlases: &mut Assets<TextureAtlas>,
) {
self.despawn_layers(commands);
for (i, layer) in self.layer_data.iter().enumerate() {
let texture_handle = asset_server.load(&layer.path);
let texture_atlas =
TextureAtlas::from_grid(texture_handle, layer.tile_size, layer.cols, layer.rows);
let texture_atlas_handle = texture_atlases.add(texture_atlas);
let spritesheet_bundle = SpriteSheetBundle {
texture_atlas: texture_atlas_handle,
..Default::default()
};
let mut texture_count = 3.0;
let mut entity_commands = commands.spawn();
entity_commands
.insert(Name::new(format!("Parallax Layer ({})", i)))
.insert(Transform {
translation: Vec3::new(0.0, 0.0, layer.z),
scale: Vec3::new(layer.scale, layer.scale, 1.0),
..Default::default()
})
.insert(GlobalTransform::default())
.with_children(|parent| {
parent.spawn_bundle(spritesheet_bundle.clone()).insert(
layer::LayerTextureComponent {
width: layer.tile_size.x,
},
);
let mut max_x = (layer.tile_size.x / 2.0) * layer.scale;
let mut adjusted_spritesheet_bundle = spritesheet_bundle.clone();
adjusted_spritesheet_bundle.transform.translation.x += layer.tile_size.x;
max_x += layer.tile_size.x * layer.scale;
parent
.spawn_bundle(adjusted_spritesheet_bundle.clone())
.insert(layer::LayerTextureComponent {
width: layer.tile_size.x,
});
parent
.spawn_bundle({
let mut bundle = adjusted_spritesheet_bundle.clone();
bundle.transform.translation.x *= -1.0;
bundle
})
.insert(layer::LayerTextureComponent {
width: layer.tile_size.x,
});
while max_x < self.window_size.x {
adjusted_spritesheet_bundle.transform.translation.x += layer.tile_size.x;
max_x += layer.tile_size.x * layer.scale;
parent
.spawn_bundle(adjusted_spritesheet_bundle.clone())
.insert(layer::LayerTextureComponent {
width: layer.tile_size.x,
});
parent
.spawn_bundle({
let mut bundle = adjusted_spritesheet_bundle.clone();
bundle.transform.translation.x *= -1.0;
bundle
})
.insert(layer::LayerTextureComponent {
width: layer.tile_size.x,
});
texture_count += 2.0;
}
});
entity_commands.insert(layer::LayerComponent {
speed: layer.speed,
texture_count,
transition_factor: layer.transition_factor,
});
self.layer_entities.push(entity_commands.id());
}
}
}
#[derive(Component)]
pub struct ParallaxCameraComponent;