pub struct AuthPlugin {
pub firebase_api_key: String,
pub firebase_project_id: String,
pub login_keys: LoginKeysMap,
pub emulator_url: Option<String>,
}
Expand description
The Firebase Auth bevy plugin
§Examples
Usage:
app.add_plugins(bevy_firebase_auth::AuthPlugin {
firebase_project_id: "YOUR-PROJECT-ID".into(),
..Default::default()
});
Fields§
§firebase_api_key: String
§firebase_project_id: String
§login_keys: LoginKeysMap
§emulator_url: Option<String>
“http://127.0.0.1:9099”
Trait Implementations§
Source§impl Default for AuthPlugin
impl Default for AuthPlugin
Source§impl Plugin for AuthPlugin
impl Plugin for AuthPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished it’s setup? This can be useful for plugins that needs something
asynchronous to happen before they can finish their setup, like renderer initialization.
Once the plugin is ready,
finish
should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for AuthPlugin
impl RefUnwindSafe for AuthPlugin
impl Send for AuthPlugin
impl Sync for AuthPlugin
impl Unpin for AuthPlugin
impl UnwindSafe for AuthPlugin
Blanket Implementations§
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impl<T, U> AsBindGroupShaderType<U> for T
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