pub struct GamepadBindings {
pub fwd_bwd: GamepadAxisType,
pub up: GamepadButtonType,
pub down: GamepadButtonType,
pub left_right: GamepadAxisType,
pub roll_left: GamepadButtonType,
pub roll_right: GamepadButtonType,
pub yaw: GamepadAxisType,
pub pitch: GamepadAxisType,
}
Expand description
Configurable bindings for gamepad input. Field defaults can be found in the crate root documentation.
Fields§
§fwd_bwd: GamepadAxisType
§up: GamepadButtonType
§down: GamepadButtonType
§left_right: GamepadAxisType
§roll_left: GamepadButtonType
§roll_right: GamepadButtonType
§yaw: GamepadAxisType
§pitch: GamepadAxisType
Trait Implementations§
Source§impl Clone for GamepadBindings
impl Clone for GamepadBindings
Source§fn clone(&self) -> GamepadBindings
fn clone(&self) -> GamepadBindings
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadBindings
impl Debug for GamepadBindings
Source§impl Default for GamepadBindings
impl Default for GamepadBindings
Source§fn default() -> GamepadBindings
fn default() -> GamepadBindings
Returns the “default value” for a type. Read more
impl Resource for GamepadBindings
Auto Trait Implementations§
impl Freeze for GamepadBindings
impl RefUnwindSafe for GamepadBindings
impl Send for GamepadBindings
impl Sync for GamepadBindings
impl Unpin for GamepadBindings
impl UnwindSafe for GamepadBindings
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
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) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World