Struct bevy_compose::compose::Flex

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pub struct Flex<C> { /* private fields */ }

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impl<C> Flex<C>

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pub fn on_click<Marker>(self, system: impl IntoSystem<(), (), Marker>) -> Self

Examples found in repository?
examples/counter.rs (line 10)
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fn ui(count: Res<Count>) -> impl Compose {
    flex((
        format!("High five count: {}", count.0),
        flex("Up high!").on_click(|mut count: ResMut<Count>| count.0 += 1),
        flex("Down low!").on_click(|mut count: ResMut<Count>| count.0 -= 1),
    ))
}
More examples
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examples/lazy.rs (line 14)
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fn ui() -> impl Compose {
    lazy(|count: Res<Count>| {
        (
            format!("High five count: {}", count.0),
            flex("Up high!").on_click(|mut count: ResMut<Count>| count.0 += 1),
            flex("Down low!").on_click(|mut count: ResMut<Count>| count.0 -= 1),
        )
    })
}
examples/app.rs (line 16)
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fn ui(count: Res<Count>) -> impl Compose {
    memo(
        count.0,
        flex((
            format!("High five count: {}", count.0),
            flex("Up high!")
                .on_click(|mut count: ResMut<Count>| count.0 += 1)
                .on_hover(|| {
                    dbg!("Hover!");
                }),
            flex("Down low!").on_click(|mut count: ResMut<Count>| count.0 -= 1),
            if count.0 == 2 {
                Some("The number 2!")
            } else {
                None
            },
        )),
    )
}
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pub fn on_hover<Marker>(self, system: impl IntoSystem<(), (), Marker>) -> Self

Examples found in repository?
examples/app.rs (lines 17-19)
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fn ui(count: Res<Count>) -> impl Compose {
    memo(
        count.0,
        flex((
            format!("High five count: {}", count.0),
            flex("Up high!")
                .on_click(|mut count: ResMut<Count>| count.0 += 1)
                .on_hover(|| {
                    dbg!("Hover!");
                }),
            flex("Down low!").on_click(|mut count: ResMut<Count>| count.0 -= 1),
            if count.0 == 2 {
                Some("The number 2!")
            } else {
                None
            },
        )),
    )
}

Trait Implementations§

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impl<C: Compose> Compose for Flex<C>

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type State = (Entity, <C as Compose>::State, Vec<Entity>)

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fn build( &mut self, world: &mut World, children: &mut Vec<Entity> ) -> Self::State

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fn rebuild( &mut self, target: &mut Self, state: &mut Self::State, world: &mut World, children: &mut Vec<Entity> )

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fn remove(&mut self, _state: &mut Self::State)

Auto Trait Implementations§

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impl<C> Freeze for Flex<C>
where C: Freeze,

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impl<C> !RefUnwindSafe for Flex<C>

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impl<C> Send for Flex<C>
where C: Send,

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impl<C> Sync for Flex<C>
where C: Sync,

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impl<C> Unpin for Flex<C>
where C: Unpin,

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impl<C> !UnwindSafe for Flex<C>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<C> AnyCompose for C
where C: Compose,

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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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fn build_any( &mut self, world: &mut World, children: &mut Vec<Entity> ) -> Box<dyn Any + Send + Sync>

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fn rebuild_any( &mut self, target: &mut (dyn Any + 'static), state: &mut (dyn Any + 'static), world: &mut World, children: &mut Vec<Entity> )

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where S: Into<Dispatch>,

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