use bevy::prelude::*;
use bevy_compose::{
compose::{flex, lazy},
Compose, ComposePlugin,
};
#[derive(Resource)]
struct Count(i32);
fn ui() -> impl Compose {
lazy(|count: Res<Count>| {
(
format!("High five count: {}", count.0),
flex("Up high!").on_click(|mut count: ResMut<Count>| count.0 += 1),
flex("Down low!").on_click(|mut count: ResMut<Count>| count.0 -= 1),
)
})
}
fn main() {
let mut app = App::new();
app.world.insert_resource(Count(0));
app.world
.spawn((Camera2dBundle::default(), IsDefaultUiCamera));
app.add_plugins((DefaultPlugins, ComposePlugin::new(ui)))
.run();
}