pub struct BehaviorTree<T> {
pub tree: Rc<RefCell<Node<T>>>,
}
Fields§
§tree: Rc<RefCell<Node<T>>>
Implementations§
Auto Trait Implementations§
impl<T> Freeze for BehaviorTree<T>
impl<T> !RefUnwindSafe for BehaviorTree<T>
impl<T> !Send for BehaviorTree<T>
impl<T> !Sync for BehaviorTree<T>
impl<T> Unpin for BehaviorTree<T>
impl<T> !UnwindSafe for BehaviorTree<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more