Struct BehaviorNodeContainer

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pub struct BehaviorNodeContainer { /* private fields */ }

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impl BehaviorNodeContainer

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pub fn new( node: Box<dyn BehaviorNode>, blackboard_map: HashMap<Symbol, BlackboardValue>, ) -> Self

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pub fn new_raw(node: Box<dyn BehaviorNode>) -> Self

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pub fn new_node(node: impl BehaviorNode + 'static) -> Self

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pub fn tick( &mut self, arg: BehaviorCallback<'_>, ctx: &mut Context, ) -> BehaviorResult

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pub fn add_child(&mut self, child: BehaviorNodeContainer) -> AddChildResult

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pub fn children(&self) -> &[BehaviorNodeContainer]

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pub fn last_result(&self) -> Option<BehaviorResult>

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pub fn name(&self) -> &str

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pub fn blackboard_map(&self) -> &HashMap<Symbol, BlackboardValue>

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pub fn port_map(&self) -> impl Iterator<Item = PortMapOwned>

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pub fn is_subtree(&self) -> bool

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pub fn is_subtree_expanded(&self) -> bool

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pub fn expand_subtree(&self, b: bool)

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