Struct bbecs::world::World [−][src]
pub struct World { pub entity_data: EntityData, // some fields omitted }
Fields
entity_data: EntityData
Implementations
impl World
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impl World
[src]pub fn new() -> Self
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pub fn register<S: ToString>(&mut self, name: S) -> Result<()>
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pub fn spawn_entity(&mut self) -> Result<&mut Self>
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pub fn query(
&self,
names: Vec<&str>
) -> Result<HashMap<String, Vec<&ComponentData>>>
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&self,
names: Vec<&str>
) -> Result<HashMap<String, Vec<&ComponentData>>>
pub fn get_resource<S: Into<String>>(
&self,
name: S
) -> Result<&Rc<RefCell<Resource>>>
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&self,
name: S
) -> Result<&Rc<RefCell<Resource>>>
pub fn update(&mut self) -> Result<()>
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pub fn delete_by_id(&self, id: u32) -> Result<()>
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Trait Implementations
impl WorldMethods<Color> for World
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impl WorldMethods<Color> for World
[src]fn with_component(&mut self, name: &str, data: Color) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: Color)
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impl WorldMethods<Mesh> for World
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impl WorldMethods<Mesh> for World
[src]fn with_component(&mut self, name: &str, data: Mesh) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: Mesh)
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impl WorldMethods<Point> for World
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impl WorldMethods<Point> for World
[src]fn with_component(&mut self, name: &str, data: Point) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: Point)
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impl WorldMethods<SoundData> for World
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impl WorldMethods<SoundData> for World
[src]fn with_component(&mut self, name: &str, data: SoundData) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: SoundData)
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impl WorldMethods<String> for World
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impl WorldMethods<String> for World
[src]fn with_component(&mut self, name: &str, data: String) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: String)
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impl WorldMethods<Text> for World
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impl WorldMethods<Text> for World
[src]fn with_component(&mut self, name: &str, data: Text) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: Text)
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impl WorldMethods<TextFragment> for World
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impl WorldMethods<TextFragment> for World
[src]fn with_component(
&mut self,
name: &str,
data: TextFragment
) -> Result<&mut Self>
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&mut self,
name: &str,
data: TextFragment
) -> Result<&mut Self>
fn add_resource(&mut self, name: String, data: TextFragment)
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impl WorldMethods<VirtualKeyCode> for World
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impl WorldMethods<VirtualKeyCode> for World
[src]fn with_component(&mut self, name: &str, data: KeyCode) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: KeyCode)
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impl WorldMethods<bool> for World
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impl WorldMethods<bool> for World
[src]fn with_component(&mut self, name: &str, data: bool) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: bool)
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impl WorldMethods<f32> for World
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impl WorldMethods<f32> for World
[src]fn with_component(&mut self, name: &str, data: f32) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: f32)
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impl WorldMethods<u32> for World
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impl WorldMethods<u32> for World
[src]fn with_component(&mut self, name: &str, data: u32) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: u32)
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impl WorldMethods<usize> for World
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impl WorldMethods<usize> for World
[src]fn with_component(&mut self, name: &str, data: usize) -> Result<&mut Self>
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fn add_resource(&mut self, name: String, data: usize)
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Auto Trait Implementations
impl !RefUnwindSafe for World
impl !Send for World
impl !Sync for World
impl Unpin for World
impl !UnwindSafe for World
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub unsafe fn to_subset_unchecked(&self) -> SS
pub unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,