Trait bbecs::world::WorldMethods[][src]

pub trait WorldMethods<T> {
    fn with_component(&mut self, name: &str, data: T) -> Result<&mut Self>;
fn add_resource(&mut self, name: String, data: T); }

Required methods

fn with_component(&mut self, name: &str, data: T) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: T)[src]

Implementors

impl WorldMethods<bool> for World[src]

fn with_component(&mut self, name: &str, data: bool) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: bool)[src]

impl WorldMethods<f32> for World[src]

fn with_component(&mut self, name: &str, data: f32) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: f32)[src]

impl WorldMethods<u32> for World[src]

fn with_component(&mut self, name: &str, data: u32) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: u32)[src]

impl WorldMethods<usize> for World[src]

fn with_component(&mut self, name: &str, data: usize) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: usize)[src]

impl WorldMethods<Point> for World[src]

fn with_component(&mut self, name: &str, data: Point) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: Point)[src]

impl WorldMethods<String> for World[src]

fn with_component(&mut self, name: &str, data: String) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: String)[src]

impl WorldMethods<SoundData> for World[src]

fn with_component(&mut self, name: &str, data: SoundData) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: SoundData)[src]

impl WorldMethods<Mesh> for World[src]

fn with_component(&mut self, name: &str, data: Mesh) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: Mesh)[src]

impl WorldMethods<Text> for World[src]

fn with_component(&mut self, name: &str, data: Text) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: Text)[src]

impl WorldMethods<TextFragment> for World[src]

fn with_component(
    &mut self,
    name: &str,
    data: TextFragment
) -> Result<&mut Self>
[src]

fn add_resource(&mut self, name: String, data: TextFragment)[src]

impl WorldMethods<Color> for World[src]

fn with_component(&mut self, name: &str, data: Color) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: Color)[src]

impl WorldMethods<VirtualKeyCode> for World[src]

fn with_component(&mut self, name: &str, data: KeyCode) -> Result<&mut Self>[src]

fn add_resource(&mut self, name: String, data: KeyCode)[src]