Enum bbecs::components::ComponentData [−][src]
pub enum ComponentData { Point(Rc<RefCell<Point>>), F32(Rc<RefCell<f32>>), Color(Rc<RefCell<Color>>), Mesh(Rc<RefCell<Mesh>>), U32(Rc<RefCell<u32>>), Usize(Rc<RefCell<usize>>), Bool(Rc<RefCell<bool>>), GgezKeyCode(Rc<RefCell<KeyCode>>), Marker(Rc<RefCell<String>>), GgezText(Rc<RefCell<Text>>), GgezSound(Rc<RefCell<SoundData>>), GgezTextFragment(Rc<RefCell<TextFragment>>), }
Expand description
These components are used to store data into the world. Each of the components contains a vector of the appropriate data. Generally consumers of this library will not need to call Components directly. However the methods attached to components will be used to extract the data.
Variants
GgezTextFragment(Rc<RefCell<TextFragment>>)
Trait Implementations
impl CastComponents<Color> for ComponentData
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impl CastComponents<Color> for ComponentData
[src]impl CastComponents<Mesh> for ComponentData
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impl CastComponents<Mesh> for ComponentData
[src]impl CastComponents<Point> for ComponentData
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impl CastComponents<Point> for ComponentData
[src]impl CastComponents<SoundData> for ComponentData
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impl CastComponents<SoundData> for ComponentData
[src]impl CastComponents<String> for ComponentData
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impl CastComponents<String> for ComponentData
[src]impl CastComponents<Text> for ComponentData
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impl CastComponents<Text> for ComponentData
[src]impl CastComponents<TextFragment> for ComponentData
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impl CastComponents<TextFragment> for ComponentData
[src]impl CastComponents<VirtualKeyCode> for ComponentData
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impl CastComponents<VirtualKeyCode> for ComponentData
[src]impl CastComponents<bool> for ComponentData
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impl CastComponents<bool> for ComponentData
[src]impl CastComponents<f32> for ComponentData
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impl CastComponents<f32> for ComponentData
[src]impl CastComponents<u32> for ComponentData
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impl CastComponents<u32> for ComponentData
[src]impl CastComponents<usize> for ComponentData
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impl CastComponents<usize> for ComponentData
[src]impl Clone for ComponentData
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impl Clone for ComponentData
[src]fn clone(&self) -> ComponentData
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fn clone(&self) -> ComponentData
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for ComponentData
impl !Send for ComponentData
impl !Sync for ComponentData
impl Unpin for ComponentData
impl !UnwindSafe for ComponentData
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub unsafe fn to_subset_unchecked(&self) -> SS
pub unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,