Struct TextView

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pub struct TextView { /* private fields */ }

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impl TextView

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pub fn new(text: &str, renderer: &Renderer) -> Self

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pub fn with_style( text: String, font_size: f32, background_color: Color, text_color: Color, hover_background_color: Color, hover_text_color: Color, renderer: &Renderer, ) -> Self

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pub fn set_text(&mut self, text: &str, renderer: &Renderer)

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pub fn set_font_size(&mut self, size: f32, renderer: &Renderer)

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pub fn set_background_color(&mut self, color: Color)

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pub fn set_text_color(&mut self, color: Color)

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pub fn set_position(&mut self, x: f32, y: f32)

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pub fn set_hover_background_color(&mut self, color: Color)

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pub fn set_hover_text_color(&mut self, color: Color)

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pub fn update_hover(&mut self, x: f32, y: f32)

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pub fn has_fade_animation(&self) -> bool

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pub fn has_position_animation(&self) -> bool

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impl Widget for TextView

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fn get_position(&self) -> (f32, f32)

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fn get_size(&self) -> (f32, f32)

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fn get_background_color(&self) -> Color

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fn get_text_color(&self) -> Color

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fn get_hover_background_color(&self) -> Color

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fn get_hover_text_color(&self) -> Color

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fn get_opacity(&self) -> f32

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fn get_is_hovered(&self) -> bool

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fn get_is_pressed(&self) -> bool

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fn draw(&self, renderer: &mut Renderer, screen_width: f32, screen_height: f32)

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fn set_size(&mut self, width: f32, height: f32)

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fn position(&self) -> (f32, f32)

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fn size(&self) -> (f32, f32)

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fn set_position(&mut self, x: f32, y: f32)

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fn on_mouse_press(&mut self, x: f32, y: f32) -> bool

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fn on_mouse_release(&mut self, x: f32, y: f32) -> bool

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fn set_on_click<F>(&mut self, callback: F)
where F: FnMut() + 'static,

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fn set_on_hover<F>(&mut self, callback: F)
where F: FnMut(bool) + 'static,

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fn set_position_animation(&mut self, animation: Vec2Animation)

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fn animate_fade(&mut self, start: f32, end: f32, duration: f32)

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fn set_fade_animation(&mut self, animation: FadeAnimation)

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fn update_animations(&mut self, delta_time: f32)

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fn contains_point(&self, x: f32, y: f32) -> bool

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fn animate_position(&mut self, target_x: f32, target_y: f32, duration: f32)

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fn resize_by_window_size(&mut self, scale_x: f32, scale_y: f32)

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