pub struct Renderer { /* private fields */ }Implementations§
Source§impl Renderer
impl Renderer
pub fn new(font_data: Vec<u8>) -> Self
pub fn set_background_color(&mut self, r: f32, g: f32, b: f32, a: f32)
Sourcepub fn render(&mut self, screen_width: f32, screen_height: f32)
pub fn render(&mut self, screen_width: f32, screen_height: f32)
매 프레임마다 호출하여 전체 화면을 다시 그리는 메서드 (배경 지우기, 카메라/투영 매트릭스 설정 등)
Sourcepub fn text_renderer(&self) -> &TextRenderer
pub fn text_renderer(&self) -> &TextRenderer
텍스트 렌더링 객체에 접근 (폰트 그리기 등)
Sourcepub fn draw_rect(
&mut self,
x: f32,
y: f32,
width: f32,
height: f32,
color: [f32; 4],
)
pub fn draw_rect( &mut self, x: f32, y: f32, width: f32, height: f32, color: [f32; 4], )
Draws a filled rectangle at (x, y) with given width, height and color. Assumes that self.screen_width and self.screen_height are updated.
Sourcepub fn text_renderer_mut(&mut self) -> &mut TextRenderer
pub fn text_renderer_mut(&mut self) -> &mut TextRenderer
Add a new method for mutable access to the text renderer.
pub fn draw_textured_rect( &self, x: f32, y: f32, width: f32, height: f32, texture_id: u32, opacity: f32, )
pub fn draw_triangle(&mut self, vertices: [(f32, f32); 3], color: [f32; 4])
pub fn draw_circle( &mut self, center_x: f32, center_y: f32, radius: f32, color: [f32; 4], )
Auto Trait Implementations§
impl Freeze for Renderer
impl RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl UnsafeUnpin for Renderer
impl UnwindSafe for Renderer
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