LocalPlayerBundle

Struct LocalPlayerBundle 

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pub struct LocalPlayerBundle {
    pub raw_connection: RawConnection,
    pub instance_holder: InstanceHolder,
    pub metadata: PlayerMetadataBundle,
}
Expand description

A bundle of components that’s inserted right when we switch to the login state and stay present on our clients until we disconnect.

For the components that are only present in the game state, see JoinedClientBundle.

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§raw_connection: RawConnection§instance_holder: InstanceHolder§metadata: PlayerMetadataBundle

Trait Implementations§

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impl Bundle for LocalPlayerBundle

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl DynamicBundle for LocalPlayerBundle

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, Self>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), )

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( ptr: MovingPtr<'_, MaybeUninit<Self>>, func: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl BundleFromComponents for LocalPlayerBundle

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