pub struct JoinedClientBundle {Show 14 fields
pub physics_state: PhysicsState,
pub inventory: Inventory,
pub tab_list: TabList,
pub block_state_prediction_handler: BlockStatePredictionHandler,
pub queued_server_block_updates: QueuedServerBlockUpdates,
pub last_sent_direction: LastSentLookDirection,
pub abilities: PlayerAbilities,
pub permission_level: PermissionLevel,
pub chunk_batch_info: ChunkBatchInfo,
pub hunger: Hunger,
pub entity_id_index: EntityIdIndex,
pub mining: MineBundle,
pub attack: AttackBundle,
pub in_game_state: InGameState,
}Expand description
A bundle for the components that are present on a local player that is
currently in the game protocol state. If you want to filter for this, use
InGameState.
Fields§
§physics_state: PhysicsState§inventory: Inventory§tab_list: TabList§block_state_prediction_handler: BlockStatePredictionHandler§queued_server_block_updates: QueuedServerBlockUpdates§last_sent_direction: LastSentLookDirection§abilities: PlayerAbilities§permission_level: PermissionLevel§chunk_batch_info: ChunkBatchInfo§hunger: Hunger§entity_id_index: EntityIdIndex§mining: MineBundle§attack: AttackBundle§in_game_state: InGameStateTrait Implementations§
Source§impl Bundle for JoinedClientBundle
impl Bundle for JoinedClientBundle
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle.Source§impl Default for JoinedClientBundle
impl Default for JoinedClientBundle
Source§fn default() -> JoinedClientBundle
fn default() -> JoinedClientBundle
Returns the “default value” for a type. Read more
Source§impl DynamicBundle for JoinedClientBundle
impl DynamicBundle for JoinedClientBundle
impl BundleFromComponents for JoinedClientBundle
Auto Trait Implementations§
impl Freeze for JoinedClientBundle
impl RefUnwindSafe for JoinedClientBundle
impl Send for JoinedClientBundle
impl Sync for JoinedClientBundle
impl Unpin for JoinedClientBundle
impl UnwindSafe for JoinedClientBundle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().