Struct azalea_block::PlayerHeadBlock
source · pub struct PlayerHeadBlock {
pub rotation: PlayerHeadRotation,
}Fields
rotation: PlayerHeadRotationTrait Implementations
sourceimpl Block for PlayerHeadBlock
impl Block for PlayerHeadBlock
sourceimpl Clone for PlayerHeadBlock
impl Clone for PlayerHeadBlock
sourcefn clone(&self) -> PlayerHeadBlock
fn clone(&self) -> PlayerHeadBlock
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresourceimpl Debug for PlayerHeadBlock
impl Debug for PlayerHeadBlock
sourceimpl Default for PlayerHeadBlock
impl Default for PlayerHeadBlock
sourceimpl From<PlayerHeadBlock> for BlockState
impl From<PlayerHeadBlock> for BlockState
sourcefn from(b: PlayerHeadBlock) -> Self
fn from(b: PlayerHeadBlock) -> Self
Converts to this type from the input type.
impl Copy for PlayerHeadBlock
Auto Trait Implementations
impl RefUnwindSafe for PlayerHeadBlock
impl Send for PlayerHeadBlock
impl Sync for PlayerHeadBlock
impl Unpin for PlayerHeadBlock
impl UnwindSafe for PlayerHeadBlock
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more