#[non_exhaustive]pub struct CreateSimulationJobInput {
pub client_request_token: Option<String>,
pub output_location: Option<OutputLocation>,
pub logging_config: Option<LoggingConfig>,
pub max_job_duration_in_seconds: Option<i64>,
pub iam_role: Option<String>,
pub failure_behavior: Option<FailureBehavior>,
pub robot_applications: Option<Vec<RobotApplicationConfig>>,
pub simulation_applications: Option<Vec<SimulationApplicationConfig>>,
pub data_sources: Option<Vec<DataSourceConfig>>,
pub tags: Option<HashMap<String, String>>,
pub vpc_config: Option<VpcConfig>,
pub compute: Option<Compute>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.client_request_token: Option<String>
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.
output_location: Option<OutputLocation>
Location for output files generated by the simulation job.
logging_config: Option<LoggingConfig>
The logging configuration.
max_job_duration_in_seconds: Option<i64>
The maximum simulation job duration in seconds (up to 14 days or 1,209,600 seconds. When maxJobDurationInSeconds
is reached, the simulation job will status will transition to Completed
.
iam_role: Option<String>
The IAM role name that allows the simulation instance to call the AWS APIs that are specified in its associated policies on your behalf. This is how credentials are passed in to your simulation job.
failure_behavior: Option<FailureBehavior>
The failure behavior the simulation job.
- Continue
-
Leaves the instance running for its maximum timeout duration after a
4XX
error code. - Fail
-
Stop the simulation job and terminate the instance.
robot_applications: Option<Vec<RobotApplicationConfig>>
The robot application to use in the simulation job.
simulation_applications: Option<Vec<SimulationApplicationConfig>>
The simulation application to use in the simulation job.
data_sources: Option<Vec<DataSourceConfig>>
Specify data sources to mount read-only files from S3 into your simulation. These files are available under /opt/robomaker/datasources/data_source_name
.
There is a limit of 100 files and a combined size of 25GB for all DataSourceConfig
objects.
A map that contains tag keys and tag values that are attached to the simulation job.
vpc_config: Option<VpcConfig>
If your simulation job accesses resources in a VPC, you provide this parameter identifying the list of security group IDs and subnet IDs. These must belong to the same VPC. You must provide at least one security group and one subnet ID.
compute: Option<Compute>
Compute information for the simulation job.
Implementations§
Source§impl CreateSimulationJobInput
impl CreateSimulationJobInput
Sourcepub fn client_request_token(&self) -> Option<&str>
pub fn client_request_token(&self) -> Option<&str>
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request.
Sourcepub fn output_location(&self) -> Option<&OutputLocation>
pub fn output_location(&self) -> Option<&OutputLocation>
Location for output files generated by the simulation job.
Sourcepub fn logging_config(&self) -> Option<&LoggingConfig>
pub fn logging_config(&self) -> Option<&LoggingConfig>
The logging configuration.
Sourcepub fn max_job_duration_in_seconds(&self) -> Option<i64>
pub fn max_job_duration_in_seconds(&self) -> Option<i64>
The maximum simulation job duration in seconds (up to 14 days or 1,209,600 seconds. When maxJobDurationInSeconds
is reached, the simulation job will status will transition to Completed
.
Sourcepub fn iam_role(&self) -> Option<&str>
pub fn iam_role(&self) -> Option<&str>
The IAM role name that allows the simulation instance to call the AWS APIs that are specified in its associated policies on your behalf. This is how credentials are passed in to your simulation job.
Sourcepub fn failure_behavior(&self) -> Option<&FailureBehavior>
pub fn failure_behavior(&self) -> Option<&FailureBehavior>
The failure behavior the simulation job.
- Continue
-
Leaves the instance running for its maximum timeout duration after a
4XX
error code. - Fail
-
Stop the simulation job and terminate the instance.
Sourcepub fn robot_applications(&self) -> &[RobotApplicationConfig]
pub fn robot_applications(&self) -> &[RobotApplicationConfig]
The robot application to use in the simulation job.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .robot_applications.is_none()
.
Sourcepub fn simulation_applications(&self) -> &[SimulationApplicationConfig]
pub fn simulation_applications(&self) -> &[SimulationApplicationConfig]
The simulation application to use in the simulation job.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .simulation_applications.is_none()
.
Sourcepub fn data_sources(&self) -> &[DataSourceConfig]
pub fn data_sources(&self) -> &[DataSourceConfig]
Specify data sources to mount read-only files from S3 into your simulation. These files are available under /opt/robomaker/datasources/data_source_name
.
There is a limit of 100 files and a combined size of 25GB for all DataSourceConfig
objects.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .data_sources.is_none()
.
A map that contains tag keys and tag values that are attached to the simulation job.
Sourcepub fn vpc_config(&self) -> Option<&VpcConfig>
pub fn vpc_config(&self) -> Option<&VpcConfig>
If your simulation job accesses resources in a VPC, you provide this parameter identifying the list of security group IDs and subnet IDs. These must belong to the same VPC. You must provide at least one security group and one subnet ID.
Source§impl CreateSimulationJobInput
impl CreateSimulationJobInput
Sourcepub fn builder() -> CreateSimulationJobInputBuilder
pub fn builder() -> CreateSimulationJobInputBuilder
Creates a new builder-style object to manufacture CreateSimulationJobInput
.
Trait Implementations§
Source§impl Clone for CreateSimulationJobInput
impl Clone for CreateSimulationJobInput
Source§fn clone(&self) -> CreateSimulationJobInput
fn clone(&self) -> CreateSimulationJobInput
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateSimulationJobInput
impl Debug for CreateSimulationJobInput
Source§impl PartialEq for CreateSimulationJobInput
impl PartialEq for CreateSimulationJobInput
Source§fn eq(&self, other: &CreateSimulationJobInput) -> bool
fn eq(&self, other: &CreateSimulationJobInput) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreateSimulationJobInput
Auto Trait Implementations§
impl Freeze for CreateSimulationJobInput
impl RefUnwindSafe for CreateSimulationJobInput
impl Send for CreateSimulationJobInput
impl Sync for CreateSimulationJobInput
impl Unpin for CreateSimulationJobInput
impl UnwindSafe for CreateSimulationJobInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);