Voice

Struct Voice 

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#[non_exhaustive]
pub struct Voice { pub gender: Option<Gender>, pub id: Option<VoiceId>, pub language_code: Option<LanguageCode>, pub language_name: Option<String>, pub name: Option<String>, pub additional_language_codes: Option<Vec<LanguageCode>>, pub supported_engines: Option<Vec<Engine>>, }
Expand description

Description of the voice.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§gender: Option<Gender>

Gender of the voice.

§id: Option<VoiceId>

Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech operation.

§language_code: Option<LanguageCode>

Language code of the voice.

§language_name: Option<String>

Human readable name of the language in English.

§name: Option<String>

Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.

§additional_language_codes: Option<Vec<LanguageCode>>

Additional codes for languages available for the specified voice in addition to its default language.

For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN.

§supported_engines: Option<Vec<Engine>>

Specifies which engines (standard, neural, long-form or generative) are supported by a given voice.

Implementations§

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impl Voice

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pub fn gender(&self) -> Option<&Gender>

Gender of the voice.

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pub fn id(&self) -> Option<&VoiceId>

Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech operation.

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pub fn language_code(&self) -> Option<&LanguageCode>

Language code of the voice.

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pub fn language_name(&self) -> Option<&str>

Human readable name of the language in English.

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pub fn name(&self) -> Option<&str>

Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.

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pub fn additional_language_codes(&self) -> &[LanguageCode]

Additional codes for languages available for the specified voice in addition to its default language.

For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .additional_language_codes.is_none().

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pub fn supported_engines(&self) -> &[Engine]

Specifies which engines (standard, neural, long-form or generative) are supported by a given voice.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .supported_engines.is_none().

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impl Voice

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pub fn builder() -> VoiceBuilder

Creates a new builder-style object to manufacture Voice.

Trait Implementations§

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impl Clone for Voice

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fn clone(&self) -> Voice

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Voice

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Voice

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fn eq(&self, other: &Voice) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Voice

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impl Freeze for Voice

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impl RefUnwindSafe for Voice

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impl Send for Voice

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impl Sync for Voice

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impl Unpin for Voice

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impl UnwindSafe for Voice

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