#[non_exhaustive]pub struct VoiceBuilder { /* private fields */ }
Expand description
A builder for Voice
.
Implementations§
Source§impl VoiceBuilder
impl VoiceBuilder
Sourcepub fn set_gender(self, input: Option<Gender>) -> Self
pub fn set_gender(self, input: Option<Gender>) -> Self
Gender of the voice.
Sourcepub fn get_gender(&self) -> &Option<Gender>
pub fn get_gender(&self) -> &Option<Gender>
Gender of the voice.
Sourcepub fn id(self, input: VoiceId) -> Self
pub fn id(self, input: VoiceId) -> Self
Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech
operation.
Sourcepub fn set_id(self, input: Option<VoiceId>) -> Self
pub fn set_id(self, input: Option<VoiceId>) -> Self
Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech
operation.
Sourcepub fn get_id(&self) -> &Option<VoiceId>
pub fn get_id(&self) -> &Option<VoiceId>
Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech
operation.
Sourcepub fn language_code(self, input: LanguageCode) -> Self
pub fn language_code(self, input: LanguageCode) -> Self
Language code of the voice.
Sourcepub fn set_language_code(self, input: Option<LanguageCode>) -> Self
pub fn set_language_code(self, input: Option<LanguageCode>) -> Self
Language code of the voice.
Sourcepub fn get_language_code(&self) -> &Option<LanguageCode>
pub fn get_language_code(&self) -> &Option<LanguageCode>
Language code of the voice.
Sourcepub fn language_name(self, input: impl Into<String>) -> Self
pub fn language_name(self, input: impl Into<String>) -> Self
Human readable name of the language in English.
Sourcepub fn set_language_name(self, input: Option<String>) -> Self
pub fn set_language_name(self, input: Option<String>) -> Self
Human readable name of the language in English.
Sourcepub fn get_language_name(&self) -> &Option<String>
pub fn get_language_name(&self) -> &Option<String>
Human readable name of the language in English.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.
Sourcepub fn additional_language_codes(self, input: LanguageCode) -> Self
pub fn additional_language_codes(self, input: LanguageCode) -> Self
Appends an item to additional_language_codes
.
To override the contents of this collection use set_additional_language_codes
.
Additional codes for languages available for the specified voice in addition to its default language.
For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN
.
Sourcepub fn set_additional_language_codes(
self,
input: Option<Vec<LanguageCode>>,
) -> Self
pub fn set_additional_language_codes( self, input: Option<Vec<LanguageCode>>, ) -> Self
Additional codes for languages available for the specified voice in addition to its default language.
For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN
.
Sourcepub fn get_additional_language_codes(&self) -> &Option<Vec<LanguageCode>>
pub fn get_additional_language_codes(&self) -> &Option<Vec<LanguageCode>>
Additional codes for languages available for the specified voice in addition to its default language.
For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN
.
Sourcepub fn supported_engines(self, input: Engine) -> Self
pub fn supported_engines(self, input: Engine) -> Self
Appends an item to supported_engines
.
To override the contents of this collection use set_supported_engines
.
Specifies which engines (standard
, neural
, long-form
or generative
) are supported by a given voice.
Sourcepub fn set_supported_engines(self, input: Option<Vec<Engine>>) -> Self
pub fn set_supported_engines(self, input: Option<Vec<Engine>>) -> Self
Specifies which engines (standard
, neural
, long-form
or generative
) are supported by a given voice.
Sourcepub fn get_supported_engines(&self) -> &Option<Vec<Engine>>
pub fn get_supported_engines(&self) -> &Option<Vec<Engine>>
Specifies which engines (standard
, neural
, long-form
or generative
) are supported by a given voice.
Trait Implementations§
Source§impl Clone for VoiceBuilder
impl Clone for VoiceBuilder
Source§fn clone(&self) -> VoiceBuilder
fn clone(&self) -> VoiceBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for VoiceBuilder
impl Debug for VoiceBuilder
Source§impl Default for VoiceBuilder
impl Default for VoiceBuilder
Source§fn default() -> VoiceBuilder
fn default() -> VoiceBuilder
Source§impl PartialEq for VoiceBuilder
impl PartialEq for VoiceBuilder
impl StructuralPartialEq for VoiceBuilder
Auto Trait Implementations§
impl Freeze for VoiceBuilder
impl RefUnwindSafe for VoiceBuilder
impl Send for VoiceBuilder
impl Sync for VoiceBuilder
impl Unpin for VoiceBuilder
impl UnwindSafe for VoiceBuilder
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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