VoiceBuilder

Struct VoiceBuilder 

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#[non_exhaustive]
pub struct VoiceBuilder { /* private fields */ }
Expand description

A builder for Voice.

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impl VoiceBuilder

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pub fn gender(self, input: Gender) -> Self

Gender of the voice.

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pub fn set_gender(self, input: Option<Gender>) -> Self

Gender of the voice.

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pub fn get_gender(&self) -> &Option<Gender>

Gender of the voice.

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pub fn id(self, input: VoiceId) -> Self

Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech operation.

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pub fn set_id(self, input: Option<VoiceId>) -> Self

Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech operation.

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pub fn get_id(&self) -> &Option<VoiceId>

Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech operation.

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pub fn language_code(self, input: LanguageCode) -> Self

Language code of the voice.

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pub fn set_language_code(self, input: Option<LanguageCode>) -> Self

Language code of the voice.

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pub fn get_language_code(&self) -> &Option<LanguageCode>

Language code of the voice.

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pub fn language_name(self, input: impl Into<String>) -> Self

Human readable name of the language in English.

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pub fn set_language_name(self, input: Option<String>) -> Self

Human readable name of the language in English.

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pub fn get_language_name(&self) -> &Option<String>

Human readable name of the language in English.

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pub fn name(self, input: impl Into<String>) -> Self

Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.

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pub fn set_name(self, input: Option<String>) -> Self

Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.

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pub fn get_name(&self) -> &Option<String>

Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.

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pub fn additional_language_codes(self, input: LanguageCode) -> Self

Appends an item to additional_language_codes.

To override the contents of this collection use set_additional_language_codes.

Additional codes for languages available for the specified voice in addition to its default language.

For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN.

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pub fn set_additional_language_codes( self, input: Option<Vec<LanguageCode>>, ) -> Self

Additional codes for languages available for the specified voice in addition to its default language.

For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN.

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pub fn get_additional_language_codes(&self) -> &Option<Vec<LanguageCode>>

Additional codes for languages available for the specified voice in addition to its default language.

For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN.

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pub fn supported_engines(self, input: Engine) -> Self

Appends an item to supported_engines.

To override the contents of this collection use set_supported_engines.

Specifies which engines (standard, neural, long-form or generative) are supported by a given voice.

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pub fn set_supported_engines(self, input: Option<Vec<Engine>>) -> Self

Specifies which engines (standard, neural, long-form or generative) are supported by a given voice.

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pub fn get_supported_engines(&self) -> &Option<Vec<Engine>>

Specifies which engines (standard, neural, long-form or generative) are supported by a given voice.

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pub fn build(self) -> Voice

Consumes the builder and constructs a Voice.

Trait Implementations§

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impl Clone for VoiceBuilder

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fn clone(&self) -> VoiceBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VoiceBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for VoiceBuilder

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fn default() -> VoiceBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for VoiceBuilder

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fn eq(&self, other: &VoiceBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for VoiceBuilder

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