#[non_exhaustive]pub struct UpdateChannelOutput {
pub arn: Option<String>,
pub channel_name: Option<String>,
pub channel_state: Option<ChannelState>,
pub creation_time: Option<DateTime>,
pub filler_slate: Option<SlateSource>,
pub last_modified_time: Option<DateTime>,
pub outputs: Option<Vec<ResponseOutputItem>>,
pub playback_mode: Option<String>,
pub tags: Option<HashMap<String, String>>,
pub tier: Option<String>,
pub time_shift_configuration: Option<TimeShiftConfiguration>,
pub audiences: Option<Vec<String>>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.arn: Option<String>
The Amazon Resource Name (ARN) associated with the channel.
channel_name: Option<String>
The name of the channel.
channel_state: Option<ChannelState>
Returns the state whether the channel is running or not.
creation_time: Option<DateTime>
The timestamp of when the channel was created.
filler_slate: Option<SlateSource>
The slate used to fill gaps between programs in the schedule. You must configure filler slate if your channel uses the LINEAR
PlaybackMode
. MediaTailor doesn't support filler slate for channels using the LOOP
PlaybackMode
.
last_modified_time: Option<DateTime>
The timestamp that indicates when the channel was last modified.
outputs: Option<Vec<ResponseOutputItem>>
The channel's output properties.
playback_mode: Option<String>
The type of playback mode for this channel.
LINEAR
- Programs play back-to-back only once.
LOOP
- Programs play back-to-back in an endless loop. When the last program in the schedule plays, playback loops back to the first program in the schedule.
The tags to assign to the channel. Tags are key-value pairs that you can associate with Amazon resources to help with organization, access control, and cost tracking. For more information, see Tagging AWS Elemental MediaTailor Resources.
tier: Option<String>
The tier associated with this Channel.
time_shift_configuration: Option<TimeShiftConfiguration>
The time-shifted viewing configuration for the channel.
audiences: Option<Vec<String>>
The list of audiences defined in channel.
Implementations§
Source§impl UpdateChannelOutput
impl UpdateChannelOutput
Sourcepub fn channel_name(&self) -> Option<&str>
pub fn channel_name(&self) -> Option<&str>
The name of the channel.
Sourcepub fn channel_state(&self) -> Option<&ChannelState>
pub fn channel_state(&self) -> Option<&ChannelState>
Returns the state whether the channel is running or not.
Sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
The timestamp of when the channel was created.
Sourcepub fn filler_slate(&self) -> Option<&SlateSource>
pub fn filler_slate(&self) -> Option<&SlateSource>
The slate used to fill gaps between programs in the schedule. You must configure filler slate if your channel uses the LINEAR
PlaybackMode
. MediaTailor doesn't support filler slate for channels using the LOOP
PlaybackMode
.
Sourcepub fn last_modified_time(&self) -> Option<&DateTime>
pub fn last_modified_time(&self) -> Option<&DateTime>
The timestamp that indicates when the channel was last modified.
Sourcepub fn outputs(&self) -> &[ResponseOutputItem]
pub fn outputs(&self) -> &[ResponseOutputItem]
The channel's output properties.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .outputs.is_none()
.
Sourcepub fn playback_mode(&self) -> Option<&str>
pub fn playback_mode(&self) -> Option<&str>
The type of playback mode for this channel.
LINEAR
- Programs play back-to-back only once.
LOOP
- Programs play back-to-back in an endless loop. When the last program in the schedule plays, playback loops back to the first program in the schedule.
The tags to assign to the channel. Tags are key-value pairs that you can associate with Amazon resources to help with organization, access control, and cost tracking. For more information, see Tagging AWS Elemental MediaTailor Resources.
Sourcepub fn time_shift_configuration(&self) -> Option<&TimeShiftConfiguration>
pub fn time_shift_configuration(&self) -> Option<&TimeShiftConfiguration>
The time-shifted viewing configuration for the channel.
Source§impl UpdateChannelOutput
impl UpdateChannelOutput
Sourcepub fn builder() -> UpdateChannelOutputBuilder
pub fn builder() -> UpdateChannelOutputBuilder
Creates a new builder-style object to manufacture UpdateChannelOutput
.
Trait Implementations§
Source§impl Clone for UpdateChannelOutput
impl Clone for UpdateChannelOutput
Source§fn clone(&self) -> UpdateChannelOutput
fn clone(&self) -> UpdateChannelOutput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateChannelOutput
impl Debug for UpdateChannelOutput
Source§impl PartialEq for UpdateChannelOutput
impl PartialEq for UpdateChannelOutput
Source§impl RequestId for UpdateChannelOutput
impl RequestId for UpdateChannelOutput
Source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
None
if the service could not be reached.impl StructuralPartialEq for UpdateChannelOutput
Auto Trait Implementations§
impl Freeze for UpdateChannelOutput
impl RefUnwindSafe for UpdateChannelOutput
impl Send for UpdateChannelOutput
impl Sync for UpdateChannelOutput
impl Unpin for UpdateChannelOutput
impl UnwindSafe for UpdateChannelOutput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);