UpdateLicenseConfigurationInput

Struct UpdateLicenseConfigurationInput 

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#[non_exhaustive]
pub struct UpdateLicenseConfigurationInput { pub license_configuration_arn: Option<String>, pub license_configuration_status: Option<LicenseConfigurationStatus>, pub license_rules: Option<Vec<String>>, pub license_count: Option<i64>, pub license_count_hard_limit: Option<bool>, pub name: Option<String>, pub description: Option<String>, pub product_information_list: Option<Vec<ProductInformation>>, pub disassociate_when_not_found: Option<bool>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§license_configuration_arn: Option<String>

Amazon Resource Name (ARN) of the license configuration.

§license_configuration_status: Option<LicenseConfigurationStatus>

New status of the license configuration.

§license_rules: Option<Vec<String>>

New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.

§license_count: Option<i64>

New number of licenses managed by the license configuration.

§license_count_hard_limit: Option<bool>

New hard limit of the number of available licenses.

§name: Option<String>

New name of the license configuration.

§description: Option<String>

New description of the license configuration.

§product_information_list: Option<Vec<ProductInformation>>

New product information.

§disassociate_when_not_found: Option<bool>

When true, disassociates a resource when software is uninstalled.

Implementations§

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impl UpdateLicenseConfigurationInput

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pub fn license_configuration_arn(&self) -> Option<&str>

Amazon Resource Name (ARN) of the license configuration.

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pub fn license_configuration_status( &self, ) -> Option<&LicenseConfigurationStatus>

New status of the license configuration.

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pub fn license_rules(&self) -> &[String]

New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .license_rules.is_none().

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pub fn license_count(&self) -> Option<i64>

New number of licenses managed by the license configuration.

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pub fn license_count_hard_limit(&self) -> Option<bool>

New hard limit of the number of available licenses.

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pub fn name(&self) -> Option<&str>

New name of the license configuration.

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pub fn description(&self) -> Option<&str>

New description of the license configuration.

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pub fn product_information_list(&self) -> &[ProductInformation]

New product information.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .product_information_list.is_none().

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pub fn disassociate_when_not_found(&self) -> Option<bool>

When true, disassociates a resource when software is uninstalled.

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impl UpdateLicenseConfigurationInput

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pub fn builder() -> UpdateLicenseConfigurationInputBuilder

Creates a new builder-style object to manufacture UpdateLicenseConfigurationInput.

Trait Implementations§

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impl Clone for UpdateLicenseConfigurationInput

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fn clone(&self) -> UpdateLicenseConfigurationInput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateLicenseConfigurationInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UpdateLicenseConfigurationInput

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fn eq(&self, other: &UpdateLicenseConfigurationInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateLicenseConfigurationInput

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