#[non_exhaustive]pub struct UpdateLicenseConfigurationInput {
pub license_configuration_arn: Option<String>,
pub license_configuration_status: Option<LicenseConfigurationStatus>,
pub license_rules: Option<Vec<String>>,
pub license_count: Option<i64>,
pub license_count_hard_limit: Option<bool>,
pub name: Option<String>,
pub description: Option<String>,
pub product_information_list: Option<Vec<ProductInformation>>,
pub disassociate_when_not_found: Option<bool>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.license_configuration_arn: Option<String>Amazon Resource Name (ARN) of the license configuration.
license_configuration_status: Option<LicenseConfigurationStatus>New status of the license configuration.
license_rules: Option<Vec<String>>New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.
license_count: Option<i64>New number of licenses managed by the license configuration.
license_count_hard_limit: Option<bool>New hard limit of the number of available licenses.
name: Option<String>New name of the license configuration.
description: Option<String>New description of the license configuration.
product_information_list: Option<Vec<ProductInformation>>New product information.
disassociate_when_not_found: Option<bool>When true, disassociates a resource when software is uninstalled.
Implementations§
Source§impl UpdateLicenseConfigurationInput
impl UpdateLicenseConfigurationInput
Sourcepub fn license_configuration_arn(&self) -> Option<&str>
pub fn license_configuration_arn(&self) -> Option<&str>
Amazon Resource Name (ARN) of the license configuration.
Sourcepub fn license_configuration_status(
&self,
) -> Option<&LicenseConfigurationStatus>
pub fn license_configuration_status( &self, ) -> Option<&LicenseConfigurationStatus>
New status of the license configuration.
Sourcepub fn license_rules(&self) -> &[String]
pub fn license_rules(&self) -> &[String]
New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .license_rules.is_none().
Sourcepub fn license_count(&self) -> Option<i64>
pub fn license_count(&self) -> Option<i64>
New number of licenses managed by the license configuration.
Sourcepub fn license_count_hard_limit(&self) -> Option<bool>
pub fn license_count_hard_limit(&self) -> Option<bool>
New hard limit of the number of available licenses.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
New description of the license configuration.
Sourcepub fn product_information_list(&self) -> &[ProductInformation]
pub fn product_information_list(&self) -> &[ProductInformation]
New product information.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .product_information_list.is_none().
Sourcepub fn disassociate_when_not_found(&self) -> Option<bool>
pub fn disassociate_when_not_found(&self) -> Option<bool>
When true, disassociates a resource when software is uninstalled.
Source§impl UpdateLicenseConfigurationInput
impl UpdateLicenseConfigurationInput
Sourcepub fn builder() -> UpdateLicenseConfigurationInputBuilder
pub fn builder() -> UpdateLicenseConfigurationInputBuilder
Creates a new builder-style object to manufacture UpdateLicenseConfigurationInput.
Trait Implementations§
Source§impl Clone for UpdateLicenseConfigurationInput
impl Clone for UpdateLicenseConfigurationInput
Source§fn clone(&self) -> UpdateLicenseConfigurationInput
fn clone(&self) -> UpdateLicenseConfigurationInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for UpdateLicenseConfigurationInput
impl PartialEq for UpdateLicenseConfigurationInput
Source§fn eq(&self, other: &UpdateLicenseConfigurationInput) -> bool
fn eq(&self, other: &UpdateLicenseConfigurationInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for UpdateLicenseConfigurationInput
Auto Trait Implementations§
impl Freeze for UpdateLicenseConfigurationInput
impl RefUnwindSafe for UpdateLicenseConfigurationInput
impl Send for UpdateLicenseConfigurationInput
impl Sync for UpdateLicenseConfigurationInput
impl Unpin for UpdateLicenseConfigurationInput
impl UnwindSafe for UpdateLicenseConfigurationInput
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