Struct aws_sdk_licensemanager::operation::update_license_configuration::UpdateLicenseConfigurationInput
source · #[non_exhaustive]pub struct UpdateLicenseConfigurationInput {
pub license_configuration_arn: Option<String>,
pub license_configuration_status: Option<LicenseConfigurationStatus>,
pub license_rules: Option<Vec<String>>,
pub license_count: Option<i64>,
pub license_count_hard_limit: Option<bool>,
pub name: Option<String>,
pub description: Option<String>,
pub product_information_list: Option<Vec<ProductInformation>>,
pub disassociate_when_not_found: Option<bool>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.license_configuration_arn: Option<String>Amazon Resource Name (ARN) of the license configuration.
license_configuration_status: Option<LicenseConfigurationStatus>New status of the license configuration.
license_rules: Option<Vec<String>>New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.
license_count: Option<i64>New number of licenses managed by the license configuration.
license_count_hard_limit: Option<bool>New hard limit of the number of available licenses.
name: Option<String>New name of the license configuration.
description: Option<String>New description of the license configuration.
product_information_list: Option<Vec<ProductInformation>>New product information.
disassociate_when_not_found: Option<bool>When true, disassociates a resource when software is uninstalled.
Implementations§
source§impl UpdateLicenseConfigurationInput
impl UpdateLicenseConfigurationInput
sourcepub fn license_configuration_arn(&self) -> Option<&str>
pub fn license_configuration_arn(&self) -> Option<&str>
Amazon Resource Name (ARN) of the license configuration.
sourcepub fn license_configuration_status(
&self
) -> Option<&LicenseConfigurationStatus>
pub fn license_configuration_status( &self ) -> Option<&LicenseConfigurationStatus>
New status of the license configuration.
sourcepub fn license_rules(&self) -> Option<&[String]>
pub fn license_rules(&self) -> Option<&[String]>
New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.
sourcepub fn license_count(&self) -> Option<i64>
pub fn license_count(&self) -> Option<i64>
New number of licenses managed by the license configuration.
sourcepub fn license_count_hard_limit(&self) -> Option<bool>
pub fn license_count_hard_limit(&self) -> Option<bool>
New hard limit of the number of available licenses.
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
New description of the license configuration.
sourcepub fn product_information_list(&self) -> Option<&[ProductInformation]>
pub fn product_information_list(&self) -> Option<&[ProductInformation]>
New product information.
sourcepub fn disassociate_when_not_found(&self) -> Option<bool>
pub fn disassociate_when_not_found(&self) -> Option<bool>
When true, disassociates a resource when software is uninstalled.
source§impl UpdateLicenseConfigurationInput
impl UpdateLicenseConfigurationInput
sourcepub fn builder() -> UpdateLicenseConfigurationInputBuilder
pub fn builder() -> UpdateLicenseConfigurationInputBuilder
Creates a new builder-style object to manufacture UpdateLicenseConfigurationInput.
Trait Implementations§
source§impl Clone for UpdateLicenseConfigurationInput
impl Clone for UpdateLicenseConfigurationInput
source§fn clone(&self) -> UpdateLicenseConfigurationInput
fn clone(&self) -> UpdateLicenseConfigurationInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl PartialEq<UpdateLicenseConfigurationInput> for UpdateLicenseConfigurationInput
impl PartialEq<UpdateLicenseConfigurationInput> for UpdateLicenseConfigurationInput
source§fn eq(&self, other: &UpdateLicenseConfigurationInput) -> bool
fn eq(&self, other: &UpdateLicenseConfigurationInput) -> bool
self and other values to be equal, and is used
by ==.