#[non_exhaustive]
pub struct UpdateLicenseConfigurationInputBuilder { /* private fields */ }
Expand description

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impl UpdateLicenseConfigurationInputBuilder

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pub fn license_configuration_arn(self, input: impl Into<String>) -> Self

Amazon Resource Name (ARN) of the license configuration.

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pub fn set_license_configuration_arn(self, input: Option<String>) -> Self

Amazon Resource Name (ARN) of the license configuration.

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pub fn get_license_configuration_arn(&self) -> &Option<String>

Amazon Resource Name (ARN) of the license configuration.

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pub fn license_configuration_status( self, input: LicenseConfigurationStatus ) -> Self

New status of the license configuration.

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pub fn set_license_configuration_status( self, input: Option<LicenseConfigurationStatus> ) -> Self

New status of the license configuration.

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pub fn get_license_configuration_status( &self ) -> &Option<LicenseConfigurationStatus>

New status of the license configuration.

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pub fn license_rules(self, input: impl Into<String>) -> Self

Appends an item to license_rules.

To override the contents of this collection use set_license_rules.

New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.

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pub fn set_license_rules(self, input: Option<Vec<String>>) -> Self

New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.

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pub fn get_license_rules(&self) -> &Option<Vec<String>>

New license rule. The only rule that you can add after you create a license configuration is licenseAffinityToHost.

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pub fn license_count(self, input: i64) -> Self

New number of licenses managed by the license configuration.

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pub fn set_license_count(self, input: Option<i64>) -> Self

New number of licenses managed by the license configuration.

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pub fn get_license_count(&self) -> &Option<i64>

New number of licenses managed by the license configuration.

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pub fn license_count_hard_limit(self, input: bool) -> Self

New hard limit of the number of available licenses.

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pub fn set_license_count_hard_limit(self, input: Option<bool>) -> Self

New hard limit of the number of available licenses.

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pub fn get_license_count_hard_limit(&self) -> &Option<bool>

New hard limit of the number of available licenses.

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pub fn name(self, input: impl Into<String>) -> Self

New name of the license configuration.

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pub fn set_name(self, input: Option<String>) -> Self

New name of the license configuration.

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pub fn get_name(&self) -> &Option<String>

New name of the license configuration.

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pub fn description(self, input: impl Into<String>) -> Self

New description of the license configuration.

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pub fn set_description(self, input: Option<String>) -> Self

New description of the license configuration.

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pub fn get_description(&self) -> &Option<String>

New description of the license configuration.

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pub fn product_information_list(self, input: ProductInformation) -> Self

Appends an item to product_information_list.

To override the contents of this collection use set_product_information_list.

New product information.

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pub fn set_product_information_list( self, input: Option<Vec<ProductInformation>> ) -> Self

New product information.

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pub fn get_product_information_list(&self) -> &Option<Vec<ProductInformation>>

New product information.

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pub fn disassociate_when_not_found(self, input: bool) -> Self

When true, disassociates a resource when software is uninstalled.

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pub fn set_disassociate_when_not_found(self, input: Option<bool>) -> Self

When true, disassociates a resource when software is uninstalled.

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pub fn get_disassociate_when_not_found(&self) -> &Option<bool>

When true, disassociates a resource when software is uninstalled.

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pub fn build(self) -> Result<UpdateLicenseConfigurationInput, BuildError>

Consumes the builder and constructs a UpdateLicenseConfigurationInput.

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impl UpdateLicenseConfigurationInputBuilder

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pub async fn send_with( self, client: &Client ) -> Result<UpdateLicenseConfigurationOutput, SdkError<UpdateLicenseConfigurationError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for UpdateLicenseConfigurationInputBuilder

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fn clone(&self) -> UpdateLicenseConfigurationInputBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateLicenseConfigurationInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UpdateLicenseConfigurationInputBuilder

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fn default() -> UpdateLicenseConfigurationInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq<UpdateLicenseConfigurationInputBuilder> for UpdateLicenseConfigurationInputBuilder

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fn eq(&self, other: &UpdateLicenseConfigurationInputBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateLicenseConfigurationInputBuilder

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Gets the TypeId of self. Read more
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