pub struct CreateSceneFluentBuilder { /* private fields */ }Expand description
Fluent builder constructing a request to CreateScene.
Creates a scene.
Implementations§
source§impl CreateSceneFluentBuilder
impl CreateSceneFluentBuilder
sourcepub fn as_input(&self) -> &CreateSceneInputBuilder
pub fn as_input(&self) -> &CreateSceneInputBuilder
Access the CreateScene as a reference.
sourcepub async fn send(
self,
) -> Result<CreateSceneOutput, SdkError<CreateSceneError, HttpResponse>>
pub async fn send( self, ) -> Result<CreateSceneOutput, SdkError<CreateSceneError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn customize(
self,
) -> CustomizableOperation<CreateSceneOutput, CreateSceneError, Self>
pub fn customize( self, ) -> CustomizableOperation<CreateSceneOutput, CreateSceneError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
sourcepub fn workspace_id(self, input: impl Into<String>) -> Self
pub fn workspace_id(self, input: impl Into<String>) -> Self
The ID of the workspace that contains the scene.
sourcepub fn set_workspace_id(self, input: Option<String>) -> Self
pub fn set_workspace_id(self, input: Option<String>) -> Self
The ID of the workspace that contains the scene.
sourcepub fn get_workspace_id(&self) -> &Option<String>
pub fn get_workspace_id(&self) -> &Option<String>
The ID of the workspace that contains the scene.
sourcepub fn set_scene_id(self, input: Option<String>) -> Self
pub fn set_scene_id(self, input: Option<String>) -> Self
The ID of the scene.
sourcepub fn get_scene_id(&self) -> &Option<String>
pub fn get_scene_id(&self) -> &Option<String>
The ID of the scene.
sourcepub fn content_location(self, input: impl Into<String>) -> Self
pub fn content_location(self, input: impl Into<String>) -> Self
The relative path that specifies the location of the content definition file.
sourcepub fn set_content_location(self, input: Option<String>) -> Self
pub fn set_content_location(self, input: Option<String>) -> Self
The relative path that specifies the location of the content definition file.
sourcepub fn get_content_location(&self) -> &Option<String>
pub fn get_content_location(&self) -> &Option<String>
The relative path that specifies the location of the content definition file.
sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
The description for this scene.
sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
The description for this scene.
sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
The description for this scene.
sourcepub fn capabilities(self, input: impl Into<String>) -> Self
pub fn capabilities(self, input: impl Into<String>) -> Self
Appends an item to capabilities.
To override the contents of this collection use set_capabilities.
A list of capabilities that the scene uses to render itself.
sourcepub fn set_capabilities(self, input: Option<Vec<String>>) -> Self
pub fn set_capabilities(self, input: Option<Vec<String>>) -> Self
A list of capabilities that the scene uses to render itself.
sourcepub fn get_capabilities(&self) -> &Option<Vec<String>>
pub fn get_capabilities(&self) -> &Option<Vec<String>>
A list of capabilities that the scene uses to render itself.
Adds a key-value pair to tags.
To override the contents of this collection use set_tags.
Metadata that you can use to manage the scene.
Metadata that you can use to manage the scene.
Metadata that you can use to manage the scene.
sourcepub fn scene_metadata(self, k: impl Into<String>, v: impl Into<String>) -> Self
pub fn scene_metadata(self, k: impl Into<String>, v: impl Into<String>) -> Self
Adds a key-value pair to sceneMetadata.
To override the contents of this collection use set_scene_metadata.
The request metadata.
Trait Implementations§
source§impl Clone for CreateSceneFluentBuilder
impl Clone for CreateSceneFluentBuilder
source§fn clone(&self) -> CreateSceneFluentBuilder
fn clone(&self) -> CreateSceneFluentBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for CreateSceneFluentBuilder
impl !RefUnwindSafe for CreateSceneFluentBuilder
impl Send for CreateSceneFluentBuilder
impl Sync for CreateSceneFluentBuilder
impl Unpin for CreateSceneFluentBuilder
impl !UnwindSafe for CreateSceneFluentBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more