#[non_exhaustive]pub struct CreateSceneInputBuilder { /* private fields */ }Expand description
A builder for CreateSceneInput.
Implementations§
source§impl CreateSceneInputBuilder
impl CreateSceneInputBuilder
sourcepub fn workspace_id(self, input: impl Into<String>) -> Self
pub fn workspace_id(self, input: impl Into<String>) -> Self
The ID of the workspace that contains the scene.
This field is required.sourcepub fn set_workspace_id(self, input: Option<String>) -> Self
pub fn set_workspace_id(self, input: Option<String>) -> Self
The ID of the workspace that contains the scene.
sourcepub fn get_workspace_id(&self) -> &Option<String>
pub fn get_workspace_id(&self) -> &Option<String>
The ID of the workspace that contains the scene.
sourcepub fn scene_id(self, input: impl Into<String>) -> Self
pub fn scene_id(self, input: impl Into<String>) -> Self
The ID of the scene.
This field is required.sourcepub fn set_scene_id(self, input: Option<String>) -> Self
pub fn set_scene_id(self, input: Option<String>) -> Self
The ID of the scene.
sourcepub fn get_scene_id(&self) -> &Option<String>
pub fn get_scene_id(&self) -> &Option<String>
The ID of the scene.
sourcepub fn content_location(self, input: impl Into<String>) -> Self
pub fn content_location(self, input: impl Into<String>) -> Self
The relative path that specifies the location of the content definition file.
This field is required.sourcepub fn set_content_location(self, input: Option<String>) -> Self
pub fn set_content_location(self, input: Option<String>) -> Self
The relative path that specifies the location of the content definition file.
sourcepub fn get_content_location(&self) -> &Option<String>
pub fn get_content_location(&self) -> &Option<String>
The relative path that specifies the location of the content definition file.
sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
The description for this scene.
sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
The description for this scene.
sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
The description for this scene.
sourcepub fn capabilities(self, input: impl Into<String>) -> Self
pub fn capabilities(self, input: impl Into<String>) -> Self
Appends an item to capabilities.
To override the contents of this collection use set_capabilities.
A list of capabilities that the scene uses to render itself.
sourcepub fn set_capabilities(self, input: Option<Vec<String>>) -> Self
pub fn set_capabilities(self, input: Option<Vec<String>>) -> Self
A list of capabilities that the scene uses to render itself.
sourcepub fn get_capabilities(&self) -> &Option<Vec<String>>
pub fn get_capabilities(&self) -> &Option<Vec<String>>
A list of capabilities that the scene uses to render itself.
Adds a key-value pair to tags.
To override the contents of this collection use set_tags.
Metadata that you can use to manage the scene.
Metadata that you can use to manage the scene.
Metadata that you can use to manage the scene.
sourcepub fn scene_metadata(self, k: impl Into<String>, v: impl Into<String>) -> Self
pub fn scene_metadata(self, k: impl Into<String>, v: impl Into<String>) -> Self
Adds a key-value pair to scene_metadata.
To override the contents of this collection use set_scene_metadata.
The request metadata.
sourcepub fn set_scene_metadata(self, input: Option<HashMap<String, String>>) -> Self
pub fn set_scene_metadata(self, input: Option<HashMap<String, String>>) -> Self
The request metadata.
sourcepub fn build(self) -> Result<CreateSceneInput, BuildError>
pub fn build(self) -> Result<CreateSceneInput, BuildError>
Consumes the builder and constructs a CreateSceneInput.
source§impl CreateSceneInputBuilder
impl CreateSceneInputBuilder
sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreateSceneOutput, SdkError<CreateSceneError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreateSceneOutput, SdkError<CreateSceneError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
source§impl Clone for CreateSceneInputBuilder
impl Clone for CreateSceneInputBuilder
source§fn clone(&self) -> CreateSceneInputBuilder
fn clone(&self) -> CreateSceneInputBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for CreateSceneInputBuilder
impl Debug for CreateSceneInputBuilder
source§impl Default for CreateSceneInputBuilder
impl Default for CreateSceneInputBuilder
source§fn default() -> CreateSceneInputBuilder
fn default() -> CreateSceneInputBuilder
source§impl PartialEq for CreateSceneInputBuilder
impl PartialEq for CreateSceneInputBuilder
impl StructuralPartialEq for CreateSceneInputBuilder
Auto Trait Implementations§
impl Freeze for CreateSceneInputBuilder
impl RefUnwindSafe for CreateSceneInputBuilder
impl Send for CreateSceneInputBuilder
impl Sync for CreateSceneInputBuilder
impl Unpin for CreateSceneInputBuilder
impl UnwindSafe for CreateSceneInputBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more