pub struct UpdateSceneFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to UpdateScene.

Updates a scene.

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impl UpdateSceneFluentBuilder

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pub fn as_input(&self) -> &UpdateSceneInputBuilder

Access the UpdateScene as a reference.

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pub async fn send( self ) -> Result<UpdateSceneOutput, SdkError<UpdateSceneError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self ) -> CustomizableOperation<UpdateSceneOutput, UpdateSceneError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn workspace_id(self, input: impl Into<String>) -> Self

The ID of the workspace that contains the scene.

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pub fn set_workspace_id(self, input: Option<String>) -> Self

The ID of the workspace that contains the scene.

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pub fn get_workspace_id(&self) -> &Option<String>

The ID of the workspace that contains the scene.

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pub fn scene_id(self, input: impl Into<String>) -> Self

The ID of the scene.

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pub fn set_scene_id(self, input: Option<String>) -> Self

The ID of the scene.

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pub fn get_scene_id(&self) -> &Option<String>

The ID of the scene.

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pub fn content_location(self, input: impl Into<String>) -> Self

The relative path that specifies the location of the content definition file.

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pub fn set_content_location(self, input: Option<String>) -> Self

The relative path that specifies the location of the content definition file.

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pub fn get_content_location(&self) -> &Option<String>

The relative path that specifies the location of the content definition file.

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pub fn description(self, input: impl Into<String>) -> Self

The description of this scene.

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pub fn set_description(self, input: Option<String>) -> Self

The description of this scene.

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pub fn get_description(&self) -> &Option<String>

The description of this scene.

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pub fn capabilities(self, input: impl Into<String>) -> Self

Appends an item to capabilities.

To override the contents of this collection use set_capabilities.

A list of capabilities that the scene uses to render.

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pub fn set_capabilities(self, input: Option<Vec<String>>) -> Self

A list of capabilities that the scene uses to render.

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pub fn get_capabilities(&self) -> &Option<Vec<String>>

A list of capabilities that the scene uses to render.

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pub fn scene_metadata(self, k: impl Into<String>, v: impl Into<String>) -> Self

Adds a key-value pair to sceneMetadata.

To override the contents of this collection use set_scene_metadata.

The scene metadata.

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pub fn set_scene_metadata(self, input: Option<HashMap<String, String>>) -> Self

The scene metadata.

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pub fn get_scene_metadata(&self) -> &Option<HashMap<String, String>>

The scene metadata.

Trait Implementations§

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impl Clone for UpdateSceneFluentBuilder

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fn clone(&self) -> UpdateSceneFluentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateSceneFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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