#[non_exhaustive]
pub struct Predicate { pub logical: Option<Logical>, pub conditions: Option<Vec<Condition>>, }
Expand description

Defines the predicate of the trigger, which determines when it fires.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
logical: Option<Logical>

An optional field if only one condition is listed. If multiple conditions are listed, then this field is required.

conditions: Option<Vec<Condition>>

A list of the conditions that determine when the trigger will fire.

Implementations

An optional field if only one condition is listed. If multiple conditions are listed, then this field is required.

A list of the conditions that determine when the trigger will fire.

Creates a new builder-style object to manufacture Predicate

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.

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Performs the conversion.

The resulting type after obtaining ownership.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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