#[non_exhaustive]
pub struct Condition { pub logical_operator: Option<LogicalOperator>, pub job_name: Option<String>, pub state: Option<JobRunState>, pub crawler_name: Option<String>, pub crawl_state: Option<CrawlState>, }
Expand description

Defines a condition under which a trigger fires.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
logical_operator: Option<LogicalOperator>

A logical operator.

job_name: Option<String>

The name of the job whose JobRuns this condition applies to, and on which this trigger waits.

state: Option<JobRunState>

The condition state. Currently, the only job states that a trigger can listen for are SUCCEEDED, STOPPED, FAILED, and TIMEOUT. The only crawler states that a trigger can listen for are SUCCEEDED, FAILED, and CANCELLED.

crawler_name: Option<String>

The name of the crawler to which this condition applies.

crawl_state: Option<CrawlState>

The state of the crawler to which this condition applies.

Implementations

A logical operator.

The name of the job whose JobRuns this condition applies to, and on which this trigger waits.

The condition state. Currently, the only job states that a trigger can listen for are SUCCEEDED, STOPPED, FAILED, and TIMEOUT. The only crawler states that a trigger can listen for are SUCCEEDED, FAILED, and CANCELLED.

The name of the crawler to which this condition applies.

The state of the crawler to which this condition applies.

Creates a new builder-style object to manufacture Condition

Trait Implementations

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