#[non_exhaustive]pub struct OptimizeWaypointsOutputBuilder { /* private fields */ }
Expand description
A builder for OptimizeWaypointsOutput
.
Implementations§
Source§impl OptimizeWaypointsOutputBuilder
impl OptimizeWaypointsOutputBuilder
Sourcepub fn connections(self, input: WaypointOptimizationConnection) -> Self
pub fn connections(self, input: WaypointOptimizationConnection) -> Self
Appends an item to connections
.
To override the contents of this collection use set_connections
.
Details about the connection from one waypoint to the next, within the optimized sequence.
Sourcepub fn set_connections(
self,
input: Option<Vec<WaypointOptimizationConnection>>,
) -> Self
pub fn set_connections( self, input: Option<Vec<WaypointOptimizationConnection>>, ) -> Self
Details about the connection from one waypoint to the next, within the optimized sequence.
Sourcepub fn get_connections(&self) -> &Option<Vec<WaypointOptimizationConnection>>
pub fn get_connections(&self) -> &Option<Vec<WaypointOptimizationConnection>>
Details about the connection from one waypoint to the next, within the optimized sequence.
Sourcepub fn distance(self, input: i64) -> Self
pub fn distance(self, input: i64) -> Self
Overall distance to travel the whole sequence.
This field is required.Sourcepub fn set_distance(self, input: Option<i64>) -> Self
pub fn set_distance(self, input: Option<i64>) -> Self
Overall distance to travel the whole sequence.
Sourcepub fn get_distance(&self) -> &Option<i64>
pub fn get_distance(&self) -> &Option<i64>
Overall distance to travel the whole sequence.
Sourcepub fn duration(self, input: i64) -> Self
pub fn duration(self, input: i64) -> Self
Overall duration to travel the whole sequence.
Unit: seconds
Sourcepub fn set_duration(self, input: Option<i64>) -> Self
pub fn set_duration(self, input: Option<i64>) -> Self
Overall duration to travel the whole sequence.
Unit: seconds
Sourcepub fn get_duration(&self) -> &Option<i64>
pub fn get_duration(&self) -> &Option<i64>
Overall duration to travel the whole sequence.
Unit: seconds
Sourcepub fn impeding_waypoints(
self,
input: WaypointOptimizationImpedingWaypoint,
) -> Self
pub fn impeding_waypoints( self, input: WaypointOptimizationImpedingWaypoint, ) -> Self
Appends an item to impeding_waypoints
.
To override the contents of this collection use set_impeding_waypoints
.
Returns waypoints that caused the optimization problem to fail, and the constraints that were unsatisfied leading to the failure.
Sourcepub fn set_impeding_waypoints(
self,
input: Option<Vec<WaypointOptimizationImpedingWaypoint>>,
) -> Self
pub fn set_impeding_waypoints( self, input: Option<Vec<WaypointOptimizationImpedingWaypoint>>, ) -> Self
Returns waypoints that caused the optimization problem to fail, and the constraints that were unsatisfied leading to the failure.
Sourcepub fn get_impeding_waypoints(
&self,
) -> &Option<Vec<WaypointOptimizationImpedingWaypoint>>
pub fn get_impeding_waypoints( &self, ) -> &Option<Vec<WaypointOptimizationImpedingWaypoint>>
Returns waypoints that caused the optimization problem to fail, and the constraints that were unsatisfied leading to the failure.
Sourcepub fn optimized_waypoints(
self,
input: WaypointOptimizationOptimizedWaypoint,
) -> Self
pub fn optimized_waypoints( self, input: WaypointOptimizationOptimizedWaypoint, ) -> Self
Appends an item to optimized_waypoints
.
To override the contents of this collection use set_optimized_waypoints
.
Waypoints in the order of the optimized sequence.
Sourcepub fn set_optimized_waypoints(
self,
input: Option<Vec<WaypointOptimizationOptimizedWaypoint>>,
) -> Self
pub fn set_optimized_waypoints( self, input: Option<Vec<WaypointOptimizationOptimizedWaypoint>>, ) -> Self
Waypoints in the order of the optimized sequence.
Sourcepub fn get_optimized_waypoints(
&self,
) -> &Option<Vec<WaypointOptimizationOptimizedWaypoint>>
pub fn get_optimized_waypoints( &self, ) -> &Option<Vec<WaypointOptimizationOptimizedWaypoint>>
Waypoints in the order of the optimized sequence.
Sourcepub fn pricing_bucket(self, input: impl Into<String>) -> Self
pub fn pricing_bucket(self, input: impl Into<String>) -> Self
The pricing bucket for which the query is charged at.
This field is required.Sourcepub fn set_pricing_bucket(self, input: Option<String>) -> Self
pub fn set_pricing_bucket(self, input: Option<String>) -> Self
The pricing bucket for which the query is charged at.
Sourcepub fn get_pricing_bucket(&self) -> &Option<String>
pub fn get_pricing_bucket(&self) -> &Option<String>
The pricing bucket for which the query is charged at.
Sourcepub fn time_breakdown(self, input: WaypointOptimizationTimeBreakdown) -> Self
pub fn time_breakdown(self, input: WaypointOptimizationTimeBreakdown) -> Self
Time breakdown for the sequence.
This field is required.Sourcepub fn set_time_breakdown(
self,
input: Option<WaypointOptimizationTimeBreakdown>,
) -> Self
pub fn set_time_breakdown( self, input: Option<WaypointOptimizationTimeBreakdown>, ) -> Self
Time breakdown for the sequence.
Sourcepub fn get_time_breakdown(&self) -> &Option<WaypointOptimizationTimeBreakdown>
pub fn get_time_breakdown(&self) -> &Option<WaypointOptimizationTimeBreakdown>
Time breakdown for the sequence.
Sourcepub fn build(self) -> Result<OptimizeWaypointsOutput, BuildError>
pub fn build(self) -> Result<OptimizeWaypointsOutput, BuildError>
Consumes the builder and constructs a OptimizeWaypointsOutput
.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for OptimizeWaypointsOutputBuilder
impl Clone for OptimizeWaypointsOutputBuilder
Source§fn clone(&self) -> OptimizeWaypointsOutputBuilder
fn clone(&self) -> OptimizeWaypointsOutputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for OptimizeWaypointsOutputBuilder
impl Default for OptimizeWaypointsOutputBuilder
Source§fn default() -> OptimizeWaypointsOutputBuilder
fn default() -> OptimizeWaypointsOutputBuilder
Source§impl PartialEq for OptimizeWaypointsOutputBuilder
impl PartialEq for OptimizeWaypointsOutputBuilder
Source§fn eq(&self, other: &OptimizeWaypointsOutputBuilder) -> bool
fn eq(&self, other: &OptimizeWaypointsOutputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for OptimizeWaypointsOutputBuilder
Auto Trait Implementations§
impl Freeze for OptimizeWaypointsOutputBuilder
impl RefUnwindSafe for OptimizeWaypointsOutputBuilder
impl Send for OptimizeWaypointsOutputBuilder
impl Sync for OptimizeWaypointsOutputBuilder
impl Unpin for OptimizeWaypointsOutputBuilder
impl UnwindSafe for OptimizeWaypointsOutputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);