pub struct UpdateApplicationFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateApplication
.
Updates the mutable configuration settings for a Amazon GameLift Streams application resource. You can change the Description
, ApplicationLogOutputUri
, and ApplicationLogPaths
.
To update application settings, specify the application ID and provide the new values. If the operation is successful, it returns the complete updated set of settings for the application.
Implementations§
Source§impl UpdateApplicationFluentBuilder
impl UpdateApplicationFluentBuilder
Sourcepub fn as_input(&self) -> &UpdateApplicationInputBuilder
pub fn as_input(&self) -> &UpdateApplicationInputBuilder
Access the UpdateApplication as a reference.
Sourcepub async fn send(
self,
) -> Result<UpdateApplicationOutput, SdkError<UpdateApplicationError, HttpResponse>>
pub async fn send( self, ) -> Result<UpdateApplicationOutput, SdkError<UpdateApplicationError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<UpdateApplicationOutput, UpdateApplicationError, Self>
pub fn customize( self, ) -> CustomizableOperation<UpdateApplicationOutput, UpdateApplicationError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn identifier(self, input: impl Into<String>) -> Self
pub fn identifier(self, input: impl Into<String>) -> Self
An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
Sourcepub fn set_identifier(self, input: Option<String>) -> Self
pub fn set_identifier(self, input: Option<String>) -> Self
An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
Sourcepub fn get_identifier(&self) -> &Option<String>
pub fn get_identifier(&self) -> &Option<String>
An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A human-readable label for the application.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A human-readable label for the application.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A human-readable label for the application.
Sourcepub fn application_log_paths(self, input: impl Into<String>) -> Self
pub fn application_log_paths(self, input: impl Into<String>) -> Self
Appends an item to ApplicationLogPaths
.
To override the contents of this collection use set_application_log_paths
.
Locations of log files that your content generates during a stream session. Enter path values that are relative to the ApplicationSourceUri
location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri
at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri
.
Sourcepub fn set_application_log_paths(self, input: Option<Vec<String>>) -> Self
pub fn set_application_log_paths(self, input: Option<Vec<String>>) -> Self
Locations of log files that your content generates during a stream session. Enter path values that are relative to the ApplicationSourceUri
location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri
at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri
.
Sourcepub fn get_application_log_paths(&self) -> &Option<Vec<String>>
pub fn get_application_log_paths(&self) -> &Option<Vec<String>>
Locations of log files that your content generates during a stream session. Enter path values that are relative to the ApplicationSourceUri
location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri
at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri
.
Sourcepub fn application_log_output_uri(self, input: impl Into<String>) -> Self
pub fn application_log_output_uri(self, input: impl Into<String>) -> Self
An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths
.
The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see Application log bucket permission policy in the Amazon GameLift Streams Developer Guide.
Sourcepub fn set_application_log_output_uri(self, input: Option<String>) -> Self
pub fn set_application_log_output_uri(self, input: Option<String>) -> Self
An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths
.
The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see Application log bucket permission policy in the Amazon GameLift Streams Developer Guide.
Sourcepub fn get_application_log_output_uri(&self) -> &Option<String>
pub fn get_application_log_output_uri(&self) -> &Option<String>
An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths
.
The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see Application log bucket permission policy in the Amazon GameLift Streams Developer Guide.
Trait Implementations§
Source§impl Clone for UpdateApplicationFluentBuilder
impl Clone for UpdateApplicationFluentBuilder
Source§fn clone(&self) -> UpdateApplicationFluentBuilder
fn clone(&self) -> UpdateApplicationFluentBuilder
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for UpdateApplicationFluentBuilder
impl !RefUnwindSafe for UpdateApplicationFluentBuilder
impl Send for UpdateApplicationFluentBuilder
impl Sync for UpdateApplicationFluentBuilder
impl Unpin for UpdateApplicationFluentBuilder
impl !UnwindSafe for UpdateApplicationFluentBuilder
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