Struct UpdateApplicationOutput

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#[non_exhaustive]
pub struct UpdateApplicationOutput {
Show 14 fields pub arn: String, pub description: Option<String>, pub runtime_environment: Option<RuntimeEnvironment>, pub executable_path: Option<String>, pub application_log_paths: Option<Vec<String>>, pub application_log_output_uri: Option<String>, pub application_source_uri: Option<String>, pub id: Option<String>, pub status: Option<ApplicationStatus>, pub status_reason: Option<ApplicationStatusReason>, pub replication_statuses: Option<Vec<ReplicationStatus>>, pub created_at: Option<DateTime>, pub last_updated_at: Option<DateTime>, pub associated_stream_groups: Option<Vec<String>>, /* private fields */
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§arn: String

The Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies it across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:application/\[resource ID\].

§description: Option<String>

A human-readable label for the application. You can edit this value.

§runtime_environment: Option<RuntimeEnvironment>

Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.

A runtime environment can be one of the following:

  • For Linux applications

    • Ubuntu 22.04 LTS (Type=UBUNTU, Version=22_04_LTS)

  • For Windows applications

    • Microsoft Windows Server 2022 Base (Type=WINDOWS, Version=2022)

    • Proton 8.0-5 (Type=PROTON, Version=20241007)

    • Proton 8.0-2c (Type=PROTON, Version=20230704)

§executable_path: Option<String>

The path and file name of the executable file that launches the content for streaming.

§application_log_paths: Option<Vec<String>>

Locations of log files that your content generates during a stream session. Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri.

§application_log_output_uri: Option<String>

An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths.

§application_source_uri: Option<String>

The original Amazon S3 location of uploaded stream content for the application.

§id: Option<String>

A unique ID value that is assigned to the resource when it's created. Format example: a-9ZY8X7Wv6.

§status: Option<ApplicationStatus>

The current status of the application resource. Possible statuses include the following:

  • INITIALIZED: Amazon GameLift Streams has received the request and is initiating the work flow to create an application.

  • PROCESSING: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future deployment in a stream group.

  • READY: The application is ready to deploy in a stream group.

  • ERROR: An error occurred when setting up the application. See StatusReason for more information.

  • DELETING: Amazon GameLift Streams is in the process of deleting the application.

§status_reason: Option<ApplicationStatusReason>

A short description of the status reason when the application is in ERROR status.

§replication_statuses: Option<Vec<ReplicationStatus>>

A set of replication statuses for each location.

§created_at: Option<DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

§last_updated_at: Option<DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

§associated_stream_groups: Option<Vec<String>>

A set of stream groups that this application is associated with. You can use any of these stream groups to stream your application.

This value is a set of Amazon Resource Names (ARNs) that uniquely identify stream group resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4.

Implementations§

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impl UpdateApplicationOutput

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pub fn arn(&self) -> &str

The Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies it across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:application/\[resource ID\].

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pub fn description(&self) -> Option<&str>

A human-readable label for the application. You can edit this value.

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pub fn runtime_environment(&self) -> Option<&RuntimeEnvironment>

Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.

A runtime environment can be one of the following:

  • For Linux applications

    • Ubuntu 22.04 LTS (Type=UBUNTU, Version=22_04_LTS)

  • For Windows applications

    • Microsoft Windows Server 2022 Base (Type=WINDOWS, Version=2022)

    • Proton 8.0-5 (Type=PROTON, Version=20241007)

    • Proton 8.0-2c (Type=PROTON, Version=20230704)

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pub fn executable_path(&self) -> Option<&str>

The path and file name of the executable file that launches the content for streaming.

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pub fn application_log_paths(&self) -> &[String]

Locations of log files that your content generates during a stream session. Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .application_log_paths.is_none().

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pub fn application_log_output_uri(&self) -> Option<&str>

An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths.

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pub fn application_source_uri(&self) -> Option<&str>

The original Amazon S3 location of uploaded stream content for the application.

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pub fn id(&self) -> Option<&str>

A unique ID value that is assigned to the resource when it's created. Format example: a-9ZY8X7Wv6.

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pub fn status(&self) -> Option<&ApplicationStatus>

The current status of the application resource. Possible statuses include the following:

  • INITIALIZED: Amazon GameLift Streams has received the request and is initiating the work flow to create an application.

  • PROCESSING: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future deployment in a stream group.

  • READY: The application is ready to deploy in a stream group.

  • ERROR: An error occurred when setting up the application. See StatusReason for more information.

  • DELETING: Amazon GameLift Streams is in the process of deleting the application.

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pub fn status_reason(&self) -> Option<&ApplicationStatusReason>

A short description of the status reason when the application is in ERROR status.

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pub fn replication_statuses(&self) -> &[ReplicationStatus]

A set of replication statuses for each location.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .replication_statuses.is_none().

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pub fn created_at(&self) -> Option<&DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn last_updated_at(&self) -> Option<&DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

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pub fn associated_stream_groups(&self) -> &[String]

A set of stream groups that this application is associated with. You can use any of these stream groups to stream your application.

This value is a set of Amazon Resource Names (ARNs) that uniquely identify stream group resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .associated_stream_groups.is_none().

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impl UpdateApplicationOutput

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pub fn builder() -> UpdateApplicationOutputBuilder

Creates a new builder-style object to manufacture UpdateApplicationOutput.

Trait Implementations§

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impl Clone for UpdateApplicationOutput

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fn clone(&self) -> UpdateApplicationOutput

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateApplicationOutput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UpdateApplicationOutput

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fn eq(&self, other: &UpdateApplicationOutput) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RequestId for UpdateApplicationOutput

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fn request_id(&self) -> Option<&str>

Returns the request ID, or None if the service could not be reached.
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impl StructuralPartialEq for UpdateApplicationOutput

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